Tldr: good writing!
Day 2 is when it gets interesting!
You guys should expand on this game! So I left some feedback, too.
I'm sure Dunkey respects good writing, so your game might have a shot at being on the live stream for millions to see! Good luck!
Ps spoilers below. But not all of them cuz I couldn't get passed rainy day.
Good Writing:
- When you have the option to: praise this one employee, embarrass him, or fire him. IN FRONT OF HIS SON. And then, I told the son the risks of whatever-volatile stocks, and the kid says, "Oh. I have to tell Billy to undo someting." What does that mean??? Peaked my curiosity! But does this mean Billy's irresponsible? Maybe. But he's not a bad guy.
- And when you have to pick someone to fire, why isn't Rae an option? Hmm... Nepotism?
- And more little things!
Your team should expand on this game!
If you do, here's some feedback:
- add emotional expressions e.g. show the apathy, or anger, or nervousness in the employees' faces. Cuz I almost stopped playing after day 1 due to short attention span. But showing expressive faces and/or dynamic animations could get players hooked just long enough for when it gets good!
- make it visually easier to tell who's who. Cuz I was able to remember things about the characters, but not what they looked like, or their names. I didn't get past the clones part.
- it was unfair I didn't know facts about the workplace. So I had to guess. And the manager of an office would know about their employees. Unless they're a dirtbag, but that should only happen if a player decides to be a jerk, and not before they had a chance to choose.
Great game!