Love the music!
AMixOfGeekContent
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I love the pic of Harold's face lol.
That "bus" level made me go "whoa...". Pretty neat!
First time I died, I swear I switched to dead mode somehow (3rd icon at the bottom of the screen). But ont sure how, and not sure what it did, if anything.
Also, what's happening in the last screenshot? I didn't see that. Is that in the game?
A new version of Godot (4.2 iirc?) came out around day 2 of the game jam that fixed shadows, at least in the compatibility renderer. Yellow about great timing! I just put a directional light in my character scene and made it face directly downwards.
And I had another lamp in each level to light up the level.
One of my favourite games from this game jam so far!
Some feedback:
- there's a bug where my mouse stops looking around (I think if I press escape). I couldn't see the rest of the level, so I had to restart the game.
- sometimes I'd accidentally wall jump when I meant to double jump. I understand why it happens, but I wish there was a way to fix this.
- I'd prefer if, when you dash jump, you only have horizontal momentum while pressing movement buttons. Would give me more control in the air.
- also, having the character's shadow directly underneath her, regardless of the mode or level's lighting, would help me know where I'm gonna land. I think Mario Odyssey did this.
- also the ice level, trying to jump up the first bouncy balls was really tricky. I ended up having to "steer" with the mouse which wasn't fun.
Really fun tho!
I loved this game! So fun and challenging!
I liked how spamming attacks wasn't 100% safe, made it challenging in a fun way.
And the purple girl's special attack was awesome! It even destroyed enemy projectiles! I wish I could have used that attack more!
The ending text made me wonder: Is there a different ending if you beat the game fast enough?
Edit: I also really liked the sound effects! Music wasn't bad, either.
Thanks! Sorry if instructions were a bit unclear/lacking. Guess I ran out of time.
The final boss dies when it touches the lava walls just outside of the stage.
There's two ways to do this, one of them being: finish the levels fast enough so you can eat enough food to get bigger than him. That way, you can knock him off the stage.
The other is a secret! Gasp! It's pretty simple though so don't overthink it.
Thanks!
Yeah, the initial idea was: Beast Mode (which is the nickname of a football runningback) and Turbo Mode. Runningbacks are sometimes known for knocking other players down.
But instead of football players, I used underwater animals from zillions of years ago. They can be pretty gross looking. But I made them more funny looking. But I guess some of their creepy traits still show (e.g. the little orange guys' spiny things). They kinda look like bugs.
I thought red lava might have been too eerie. But couldn't find a better colour for hazardous areas, so I stuck with red anyways.
As for the music, I can't help putting in a little bit of eeriness. Spooky!
The lore was: why is all of the world's food inside one cave? Cuz an evil wizard put it there just to see all the animals underwater panic lol.
None of my controllers work. Maybe I need an Xbox or Playstation controller? I have a Gamecube one and a generic usb gamepad.
Also at one point, dash stopped working after I clicked "exit" to the main menu and tried playing again.
It's still an awesome game tho! Also, i didn't know you could dash in any direction.
Really fun idea! Don't be so hard on yourself! Everyone started omewhere!
e.g. I used to not feel confident in the 3d models I made in Blender. I still have lots to improve. If you keep at it and learn more, making games will get easier!
Next time, you can re-use assets or code to make things easier. The rules say you can, (with conditions) so there's nothing wrong with that.
Also, maybe there's other game jams that give you more time, and that also allow re-using stuff.
Good luck!
Neat! Music's awesome, too!
I had fun, but, I found myself often stopping to think, ok, which item will i switch to when I press this button?
And then I get hit by a crab.
It'd be nice if, for example,
pressing z switches to shovel,
x switches to pickax,
c switches to gun.
That way, I know for sure which button to press, and which item it will select.
Also, I'd accidentally waste my bullets cuz I'm so used to spamming the button to quickly mine or dig, lol.
EDIT: I was able to open Ct.Js, but I got some error messages (See attachment).
I'm not sure what they mean. I hope I can still use the game engine...
How to Open Ct.Js in Linux for Noobs to Linux:
- Right-click the ctjs file (it looks like a text file in my OS).
- Click on "Open Terminal Here".
^Terminal will open.
- Now you can type ./ctjs
in Terminal and press Enter.
Ct.Js should open now.
(I used ZorinOS Education Lite Edition).
Here's the error messages I got. Hopefully I can still use the game engine: