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first of all let me tell you that i'm a big lover of arena bossfight games so kudos on chosing that genre.


now about this particular game:

encountered this bug after the second boss: https://gyazo.com/cc082499fe8ca5ff9df2a22a3b922839


character felt floaty and attacks didn't had well defined feedback so they didn't felt good. start screen looked stretched in my browser idk if that's browsers fault or not (i use Opera GX). art is very good indeed. it's great that you didn't forget to include music for your first game. good job, had moderate fun with it.

Thank you for the comment! Just to let you know after you defeat the second boss a hole appears behind you and you jump through that hole to defeat the final boss. I seen a lot of people do what you done and assumed that the final boss is past the second boss that is my bad should of made it consistent i.e. 1st boss is the first hole you see then 2nd boss is after the 1st hole then 3rd boss is after the 2nd hole totally my bad.  Thanks for playing my game :)

(1 edit)

oh i see, so you tried to revert player expectations and make tutorial lie to them. in that case creating big unpassable wall at the place i was getting stuck could  be a better indicator of terrain awareness,  because since i was getting stuck into thin air i assumed it was a bug and not a part of the design. 

i'm going to give it a try again, interested in seeing other enemies.

Yea your right. Making it invisible was not a good idea because people just got confused. Thanks for the feedback :)