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(+2)

This game really stunned me. the graphics were astonishing and the level design was perfect! the sounds were pretty good and the music! man what a tune!

the game played with a couple of platforming concepts that although seen before, were greatly implemented into the games levels. when  the characters changed and i died as the skeleton for the first time i was shook. the concept of changing the gameplay elements by changing characters is such a genius i cant even comprehend! i can see where this game is headed and i cant wait to play a longer version with more concepts and more lovely characters

a big bravo to the one behind the graphics. as a pixel artist myself i always appreciate a pixel art game. the color pallets were great and the change of the third color (purple for the mage and red for the skeleton) was a really neat detail. i also appreciate that you didnt use a pure white for the background

the music was perfect  and i cant find the right words to write about it. it was true perfection for the purposes of the game

the story was a bit unclear. im not talking about the plot im talking about the Mage Dog (yes thats what im calling it) who was he? (or she) why was the skeleton knight so beaten up demonic but all cool in the pictures?are you paving the path for the full game? maybe you are and i love it

the sound design was pretty great but the death sound was a bit eary. maybe reduce the volume a little. other than that all of the sounds were really awesome

overall this game is a gamejam gem and i would love to see the full game

my score for this game 9.7 / 10 

(+1)

Hey,

I'm the guy who was making a visual and animation stuff for this project and I'm jubilant that you love our game

Concerning a level design and changing between realities was the core game mechanic, we also wanted to add a reality with the animals where you could become a fish to swim or mouse to get to some point and the reality with the astronauts where you could have some kind of a jet with wich you could fly on a bizarre planet. But due to a small period given for the development, we only created two realities ((

As an artist, I appreciate your interest in the visual stuff I made for this project. The main idea was to set a story's mood from the beginning with some fancy images, I used a limited palette btw really helps a lot, and it was easy to become overwhelmed with the unlimited palette when you have not much time for the development

 


In this work, I gave myself the freedom and had a lot of time to figure out a mood of the scene, but when it comes to limited terms this thing paletteprompts.com comes in handy.


We will consider an option for further development of this game ;)

Again thanks for your deep review

(+1)

No problem man if anything your game deserves a good review. im not a professional game reviewer but i try my best to give as much feedback as i can. 

aside from that your artwork is breathtakingly good and i would love to see more from you

(+1)

Forgot to mention about the Mage Dog

This is the thing that is not noticeable from the first glance, but this dog appears in the third scene in the mage world and he's making some kind of magical substance that he packs in some kind of the capsules? There are seen throughout the game and on the right from the dog when we see him for the first time. Then during the final scene in the magic world when we see a black hole we can see the same place where the dog was in the third scene. Everything there seems to be fine except the thing that the dog disappeared. Then we encounter that dog during the final scene when he sees us and disappears. The thing was that that dog helped us to return to MC home, he opened these two black holes in the magic world and the skeleton world. 

Nice huh?