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(+1)

Game is good and has a potential. I do like slow and fast falling and room spining mechanics. i did enjoyed playing it but there is few is things that I didn't really like. 

A melee attack is completely useless. It is worth making sure that player has some kind of unique additional task that would force the player to use it, or else remove this mechanic because of its uselessness.  

Also, throughout the game, the player has no reason to release the shot button, which forces to strain his finger on one button through whole fight. It would be better to make the gun fire after one tap and the player would just have to aim at the target.

Thanks for the feedback! I'm wondering if the melee attack did more damage and/or the buff it applies did more it would fix this or maybe not.

After reading your feedback and VoidChair's I'm thinking I could have redesigned it to be a boomerange type attack where if still allows you to keep the healing buff up on the boss, but you lose the beam while the wrench is out of your hands. So its better to be in melee when you can. Or just remove it lol.