i wanted the bosses to have gambling-themed concepts (grandparents at the slot machines, some sort of security robot, a rat just living in the walls and dave) and didn’t want to pressure my artist too much so i didn’t have much to work with there (+ ive never designed bosses before, theyre actually somewhat inspired by lethal company enemies and minecraft mobs since that’s the only AI code i’ve ever really read, this jam was a real learning experience on making better AI for enemies). i’m glad to know you enjoyed the other parts of the game!