Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I liked the game. The art really has that Undertale/Earthbound to it and the ethereal music is pretty cool! (plus the final boss music is sick! definetly a highlight of the whole experience.) The level design is pretty nice, but it's not that intuitive. A little feedback on the type of powerup you pick up would be nice as well (just a little text when interacting with the upgrade saying which one it is.) I feel like it's kind of messy that you need the shadow in order to actually be able to reach the switch on the final room to the left hallway, since you don't need the explosion in order to reach the switch in the shadow room. i went left instead of right at first and I ended up getting a bit frustrated that the room was too difficult due to the amount of enemies (shadow solved it no problem). Also, although I think it is a neat little detail, the fact that the shadow pushes my character back whenever it merges back got me killed a couple of times lmao.

The last thing I have to say is that the final boss is a little unforgiving. It would be nice to have a windup animation for some of his attacks so the player could get ready for whatever action he's about to pull off. (The ground explosions are a little too broken, since the windup animation is almost instant and there is no warning on where they are going to spawn.) And I think my bigguest critique is that you really don't let your mechanics made for the abilities shine in the final boss, since you basically just need to avoid him to lelt him consume his own energy until he basically kills himself, so really I just had to run around, and that is a little bit anticlimactic for a final boss fight (especially with such epic music).

That's pretty much what i have to say about it.  Kudos to the whole team and I hope you can expand on the game's lore a bit further, since the characters really seem like they come from an amazing world!

(+1)

Thanks for playing the game!

For the abilities i wanted to have a sort of indicator flash up to how to use it and then revolve the level design on figuring out how it works (i.e. the cracked wall and the enemies behind it, to show the player it can kill enemies). but we had to focus on finishing the gameplay before polish
leading to a bit of weird bugs, but nothing game breaking at the very least

But yeah i agree with how the boss fight feels, due to making it within the last day we didn't really get to balance him out. because we were planning on some special effects to help indicate his attacks more clearly. as well as some sort of recharging shield if the fight was too difficult (kind of like holy mantle from Isaac),  and the abilities to have more of a impact on the fight itself but we just kind of ran out of time. 

and if time allowed i was gonna try and add some worldbuilding to the area because the game itself is inspired mostly of Hyper Light Drifter and Nuclear Throne. because i love the sort of desolate apocalyptic worlds where you have to interpret the story from the gameplay. but we mostly focused on it working first

Glad you enjoyed it!

Thanks for the nice words and the in-depth review! I agree that the whole game is, in its current form, rather unintuitive and unfinished. That just comes down to us not having the time to polish everything. Initially 10 levels were supposed to happen, we ended up settling for 6. Also the ghost is sort of busted and you can really easily cheese 2 levels with it. However, you don't need ghost to finish entire left side, you can do it just with explosion. Also the shadow knockback was supposed to be used in a few puzzles but we also didnt have time to implement those fully.

As for the boss, he definitely is clunky, but i am happy with how he turned out, seeing as we didnt get much sleep those last few days of the jam lol. And yes, he might be a bit overpowered right now, but at least that gives the game some game time xd. However, he is beatable and i noticed that the more i tried to beat him the better i got at it. So he isn't just RNG and is somewhat fair (not completely fair ofc). Also afert you beat him, a cutscene is supposed to play, but since it was my first time adding a video to a game, i didn't know that for web games its a bit different, and so the cutacene currently doesn't work.

And ofc adding UX features (telling player what they unlocked...) is yet to be implemented.

Thanks for the review! Very glad that my music added to your experience!