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Yonker

21
Posts
A member registered Jul 12, 2024 · View creator page →

Creator of

Recent community posts

This game is pure insanity. I love the movement and the feel of hitting so many enemies. Only issue was my eardrum almost burst once I got a few upgrades xd
Overall great job

As far as theme implementation goes, i don't think it gets much better than this. Good job guys!

The game looks great, sounds great, and most importantly plays great. Love that there are both mobs you have to chase, and mobs chasing you. Great job.

What a cool idea. Action and strategy combined. Also the music is really good, for some reason at moments reminds me of "Shadow of the Colossus" music. Good job.

The game looks great, the music sounds great, animations are fluid, atmosphere is amazing. Good job!

Hahahahaha, this is funny as shit. I hope noone gets mad over this and take it to heart.

"This is submission for the 17th pirate software gamejam" ? You already know the next theme ?!?

Besides that, great job! It's a simple and effective gameplay loop.

You can use this game to teach kids what blue and red colors are. 10/10

Also, Yes i am "Slime fork" 

Also, Slime exploded and I died, cruel game 

Love the art style on this game. Also the cutscenes are amazingly polished for a game jam game. The hiding from the light mechanic is fun and challenging. And the music slaps. Good job!

A really unique style. Also fits the theme really well.

Probably the funniest name in this game jam. Putting the name aside, the gameplay has some potential if polished well. I like the idea of Vamire Survivors like game but with player input for combat and not just movement.

This game really has a unique art style. The music also enhances the haunting atmosphere. The gameplay may not be the most interesting in this current version, but in my opinion, making good art and music is harder than the gameplay itself. So props to you for that!

This is a really unique game and fun game. Also, one of the more polished art styles I have seen among these game jam games. There are some things that could be further polished, but nothing major. As far as game jam games go, this is a really polished game. Great job guys!

Funny idea that could be expanded upon. The core gameplay (typing) at least feels great and fluid. Maybe the available sentence pool could be expanded, i got quite a few duplicates.

Great concept for a game. The UI could use some polish, but try finding a game on this game jam that couldn't do with some polish. Jam games are not meant to be finished products and what you have here is a really cool concept that could be expanded upon later. Good job.

Wow, this game is amazing. The art style and atmosphere are brilliant. The gameplay is simple yet effective, the movement is fluid and the bossfight is really fun. Great job!

Great job for a first game! You definitely hit a bit of that Vampire Survivous addictive aspect with tons of enemies and all of the hit noises going off, there is something very enjoyable about that.

Good job! A fun game with a simple yet enjoyable game loop. Also love the art style and the music. I also admire that every part of the game seems polished, which is no small feat for a 2 week game jam.

Thanks for the kind comment!

Thanks for the comment! I agree with you on pretty much everything you mentioned. The backtracking is annoying, but it is in the game because we initially planned to have multiple exits from one room, and you could unlock dirrerent ones when you got different skills and so on. Without all that, its just a hassle. 

As for the boss, he definitely isn't 100% polished. I personally managed to beat him after a couple of hours or so (so it should at least be possible). The whole point of boss combat is a bit different than in other games. He is trying to kill you using his abilities, but just like the player he needs stamina for that. So each ability costs him stamina. You basically need to survive that and you can use your own abilities to help you. The explosion just speeds up the fight a bit. Although running from the boss seems easy in theory, its actually really hard to pull off. 

In general, there is still a bunch of polishing left to do, this is just a rough sketch that we had the time to implement.

Hey, thanks for the nice comment! Yea, unfortunately, we didn't really have time in the end to explain everything in-game to players.

For the shadow levels, you basically use dash to get over the black pits, and you use shadow to go through walls and activate levers.

For the explosion levels, you have to kill all enemies and turn on the levers for the doors to open. This can be done either with explosions or by using the turret lasers. You can also cheese these levels by getting the ghost ability first. We didn't have time to balance everything out so there are a lot of cheese tactics possible.

After that, there is a boss level that is really fun and challenging. Hope you give it another try and beat that boss.