This game is pure insanity. I love the movement and the feel of hitting so many enemies. Only issue was my eardrum almost burst once I got a few upgrades xd
Overall great job
Yonker
Creator of
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Thanks for the comment! I agree with you on pretty much everything you mentioned. The backtracking is annoying, but it is in the game because we initially planned to have multiple exits from one room, and you could unlock dirrerent ones when you got different skills and so on. Without all that, its just a hassle.
As for the boss, he definitely isn't 100% polished. I personally managed to beat him after a couple of hours or so (so it should at least be possible). The whole point of boss combat is a bit different than in other games. He is trying to kill you using his abilities, but just like the player he needs stamina for that. So each ability costs him stamina. You basically need to survive that and you can use your own abilities to help you. The explosion just speeds up the fight a bit. Although running from the boss seems easy in theory, its actually really hard to pull off.
In general, there is still a bunch of polishing left to do, this is just a rough sketch that we had the time to implement.
Hey, thanks for the nice comment! Yea, unfortunately, we didn't really have time in the end to explain everything in-game to players.
For the shadow levels, you basically use dash to get over the black pits, and you use shadow to go through walls and activate levers.
For the explosion levels, you have to kill all enemies and turn on the levers for the doors to open. This can be done either with explosions or by using the turret lasers. You can also cheese these levels by getting the ghost ability first. We didn't have time to balance everything out so there are a lot of cheese tactics possible.
After that, there is a boss level that is really fun and challenging. Hope you give it another try and beat that boss.