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Yonker

39
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A member registered Jul 12, 2024 · View creator page →

Creator of

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Hey, thanks for the comment! We will be addressing some of the things you mentioned in a future "patch". After you beat the boss, the screen going black is a bug. There is supposed to be a short cutscene but the video player doesn't work seamlessly on web games, that will be fixed.

I guess i could try to add the ability to rebind just for practice's sake, never done it before and it shouldn't be too much work. Thanks for the input!

Hey, thanks for the detailed comment! I agree with most things you mentioned, there is still much work to be done here. One thing I want to ask you is whether you have any suggestions for skill keybinds other that 123?

Thanks for trying the game, we really appreciate it! We have already collected a lot of feedback and have created a list of items we will fix once the game jam is finished so thanks for the feedback. I'm glad you had fun trying it.

thanks for the feedback! We have already collected a list of things which we will fix once the game jam is over. And we'll add some content too.

Thanks for the nice comment! Glad you liked it and thanks for all the suggestions.

Yea, we should definitely add a tutorial. Glad you liked the concept though and thanks for the comment!

The most polished game i have seen in this game jam, my vote for top 10 for sure!

Probably the most polished game I have tried for this game jam. Great job!

Great job for a first game jam!

Really ambitious project for a game jam, and I think you pulled it off really well. I love the way you build up suspense and tension as the time slowly runs out. Also, huge props to whoever did the voice acting, great job there!

I love the way it feels like you are slowly building your own band. Great job, I had fun playing this!

Great entry! I love the art, and the music/sounds are amazing! Good job!

Hey, thanks for the comment and suggestions! Yea, a lot of polish is still needed for this game to shine, but I'm glad you enjoyed it.

I 100% agree, all of these things would be nice to add and should be added, we just didn't have the time to polish everything out. But I am glad you enjoyed the game and thanks for the comment!

Wow, thanks for the detailed comment! Glad you enjoyed the game. As I said in other comments, the game is not polished and finished completely due to the lack of time, so pretty much all critiques are valid. But I'll also comment on some specifics you mentioned:

The left side of the room was indeed supposed to be cleared without the ghost xd. We made the second room hard intentionally because, well, lack of content otherwise lol. That would probably not be the balance in the final version of the game. Also, the ghost just has unintended interactions so you can basically skip 2 rooms with it (which I actually find pretty funny and interesting). 

As for the boss, we wanted to make something different. So instead of you killing the boss directly, here the boss has stamina just like the player. And since the boss wants to stop you from progressing further, he uses his skills and thus uses stamina. Now when he expends all of his stamina, he can't do anything to you anymore and thus dies. So the main goal was to basically survive until he is out of stamina. You can however use your abilities still to help you. The explosion can do 2 damage (stamina) to him, and you can use the dash to dodge his attacks (especially in later phases). Of course, this system would be further developed and polished had we had the time to do it.

As for the "zero guidance" approach in the game, since we didn't have time to finish everything, we chose to have the most minimal UI possible. The entire UI is just your stamina bar and boss stamina bar. Ideally, there should be some help telling you how to interact with items when you first encounter interactable items and how to use your abilities when you unlock them. Also for the dash, yes, I should have coded it so that it doesn't interrupt unless you specifically press the opposite direction of the direction you are dashing, that was a mistake on my part but one which would later be easily fixed.

Also for the running out of stamina part, we did plan on having stamina refills throughout the levels as a sort of checkpoint, but since the levels were so small, in the end, we just added a respawn button lol, which sort of fixes this issue.

Once again, thanks for your nice comment, we really appreciate it!

Thanks for the nice words! Also i agree with your review, the game still needs quite a bit of polish, but I'm glad you enjoyed it.

Thanks for the nice words and the in-depth review! I agree that the whole game is, in its current form, rather unintuitive and unfinished. That just comes down to us not having the time to polish everything. Initially 10 levels were supposed to happen, we ended up settling for 6. Also the ghost is sort of busted and you can really easily cheese 2 levels with it. However, you don't need ghost to finish entire left side, you can do it just with explosion. Also the shadow knockback was supposed to be used in a few puzzles but we also didnt have time to implement those fully.

As for the boss, he definitely is clunky, but i am happy with how he turned out, seeing as we didnt get much sleep those last few days of the jam lol. And yes, he might be a bit overpowered right now, but at least that gives the game some game time xd. However, he is beatable and i noticed that the more i tried to beat him the better i got at it. So he isn't just RNG and is somewhat fair (not completely fair ofc). Also afert you beat him, a cutscene is supposed to play, but since it was my first time adding a video to a game, i didn't know that for web games its a bit different, and so the cutacene currently doesn't work.

And ofc adding UX features (telling player what they unlocked...) is yet to be implemented.

This game is pure insanity. I love the movement and the feel of hitting so many enemies. Only issue was my eardrum almost burst once I got a few upgrades xd
Overall great job

As far as theme implementation goes, i don't think it gets much better than this. Good job guys!

The game looks great, sounds great, and most importantly plays great. Love that there are both mobs you have to chase, and mobs chasing you. Great job.

What a cool idea. Action and strategy combined. Also the music is really good, for some reason at moments reminds me of "Shadow of the Colossus" music. Good job.

The game looks great, the music sounds great, animations are fluid, atmosphere is amazing. Good job!

Hahahahaha, this is funny as shit. I hope noone gets mad over this and take it to heart.

"This is submission for the 17th pirate software gamejam" ? You already know the next theme ?!?

Besides that, great job! It's a simple and effective gameplay loop.

You can use this game to teach kids what blue and red colors are. 10/10

Also, Yes i am "Slime fork" 

Also, Slime exploded and I died, cruel game 

Love the art style on this game. Also the cutscenes are amazingly polished for a game jam game. The hiding from the light mechanic is fun and challenging. And the music slaps. Good job!

A really unique style. Also fits the theme really well.

Probably the funniest name in this game jam. Putting the name aside, the gameplay has some potential if polished well. I like the idea of Vamire Survivors like game but with player input for combat and not just movement.

This game really has a unique art style. The music also enhances the haunting atmosphere. The gameplay may not be the most interesting in this current version, but in my opinion, making good art and music is harder than the gameplay itself. So props to you for that!

This is a really unique game and fun game. Also, one of the more polished art styles I have seen among these game jam games. There are some things that could be further polished, but nothing major. As far as game jam games go, this is a really polished game. Great job guys!

Funny idea that could be expanded upon. The core gameplay (typing) at least feels great and fluid. Maybe the available sentence pool could be expanded, i got quite a few duplicates.

Great concept for a game. The UI could use some polish, but try finding a game on this game jam that couldn't do with some polish. Jam games are not meant to be finished products and what you have here is a really cool concept that could be expanded upon later. Good job.

Wow, this game is amazing. The art style and atmosphere are brilliant. The gameplay is simple yet effective, the movement is fluid and the bossfight is really fun. Great job!

Great job for a first game! You definitely hit a bit of that Vampire Survivous addictive aspect with tons of enemies and all of the hit noises going off, there is something very enjoyable about that.

Good job! A fun game with a simple yet enjoyable game loop. Also love the art style and the music. I also admire that every part of the game seems polished, which is no small feat for a 2 week game jam.

Thanks for the kind comment!

Thanks for the comment! I agree with you on pretty much everything you mentioned. The backtracking is annoying, but it is in the game because we initially planned to have multiple exits from one room, and you could unlock dirrerent ones when you got different skills and so on. Without all that, its just a hassle. 

As for the boss, he definitely isn't 100% polished. I personally managed to beat him after a couple of hours or so (so it should at least be possible). The whole point of boss combat is a bit different than in other games. He is trying to kill you using his abilities, but just like the player he needs stamina for that. So each ability costs him stamina. You basically need to survive that and you can use your own abilities to help you. The explosion just speeds up the fight a bit. Although running from the boss seems easy in theory, its actually really hard to pull off. 

In general, there is still a bunch of polishing left to do, this is just a rough sketch that we had the time to implement.

Hey, thanks for the nice comment! Yea, unfortunately, we didn't really have time in the end to explain everything in-game to players.

For the shadow levels, you basically use dash to get over the black pits, and you use shadow to go through walls and activate levers.

For the explosion levels, you have to kill all enemies and turn on the levers for the doors to open. This can be done either with explosions or by using the turret lasers. You can also cheese these levels by getting the ghost ability first. We didn't have time to balance everything out so there are a lot of cheese tactics possible.

After that, there is a boss level that is really fun and challenging. Hope you give it another try and beat that boss.