It's obvious how much work went into this, its very ambitious! Art is polished and consistent and you guys did voice acting too?
I didn't quite figure out how to steer the drill, but it defaulting to launching me up got me where I needed to go :)
It would have been nice to see a little more variety in the boss attacks, and I wish the third boss was a little more active (trying to swipe at player for example) while the player searches for the terminals, but I think given the time restraint, you guys had your priorities in the right place, and you've made a very polished game :)
(and I was really suprised when the second boss used totally different movement- that must have been lots of work!)