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(+2)

It's obvious how much work went into this, its very ambitious! Art is polished and consistent and you guys did voice acting too?
I didn't quite figure out how to steer the drill, but it defaulting to launching me up got me where I needed to go :)

It would have been nice to see a little more variety in the boss attacks, and I wish the third boss was a little more active (trying to swipe at player for example) while the player searches for the terminals, but I think given the time restraint, you guys had your priorities in the right place, and you've made a very polished game :)
(and I was really suprised when the second boss used totally different movement- that must have been lots of work!)

(+2)

We basically ran a mini sweatshop in our team to make everything work. Gotta offer the best we can to our players!  Unfortunately not everything made the cut as your observed.

Regardless, thanks for trying the game out!