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20mice

14
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A member registered May 20, 2023 · View creator page →

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Fantastic graphics! I was a little frustrated that I had to wait for the golem to swing, but it had super interesting mechanics - and the little change in the animation fooled me more times than I'd like to admit. Very polished game.

Loved the death animation for the crab, but that's as far as I could get. It's a hard life being a fish.

Good tutorial and heaps of upgrades! Core reload mechanic is a very solid idea. Lots of fun trying to make the biggest bullet possible. The little gubbins do a good job of keeping you on your toes during the fight. In game tutorial and little story details added a lot of polish :)

Each of the bosses really lays the pressure on! The clockwork theatre theme is fun, especially how the levels load in. Narrator is a fun way to get a bit of story, but I stuggled to hear him at first.

I found it pretty hard to guess where Icarus would swoop in from, so I was spinning around a lot in the second fight, which really followed the theme :)

The Earth has had it too good for too long! Great execution of the theme! (and our home planet)
Very polished, and I love a creative menu!
The library was a great idea, it let me try all the bosses despite not being very good at the game :)

latest version is 1.6.0. (done before submission is due) I'm not 100% sure I've updated the page properly

I think that's a bug. Or maybe the wizard finally got that banishing spell working?

Super well polished! The animation on the queen is really impressive.

Is this made with the godot_dialogue_manager addon?

Dominic Torpedo is a fantastic name and this is a fantastic game.
Very glad for the hint in the memory level.

Really like the aesthetics and the sound the pieces make when they smack into each other

The reset animation was very cool!
I found myself backtracking a lot, it would be nice to have an undo mechanic (maybe interrupting the reset?)

The glowing mechanic was very helpful!
Had most difficulty turning keys along the view axis,  allowing the player to rotate the lock might help this

unfortunately the key goblin has become too powerful and there is no longer any way to stop them. you'll have to kick that door down, but the knight will forsake their quest to fruitlessly chase the goblin

unfortunately the key goblin has become too powerful and there is no longer any way to stop them. you'll have to kick that door down, but the knight will forsake their quest to fruitlessly chase the goblin