Initially you could, but once you reach top speed nitro won't get you moving any faster, so it just becomes harder to steer
20mice
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Spinning speed as health was very interesting! Great variety on the bosses! I would have enjoyed being a bit more focus on the melee attacks.
Satelites are very useful but I found them too loud once I collected a few, I also had some trouble with the mouse - it didn't seem to be locked in place so turning was hard because I kept mousing out of the game. did you use Cursor.lockState? It didn't impact the rating :), it may have been a quirk of my browser
Thanks for the in-depth review, its very solid feedback :)
It definitely needs a bit of polish, I didn't do a great job of planning my time so there were a lot of last minute additions.
Agree on the SFX/damage feedback and Adam being hit by stage damage is too luck based - he should really be a bit better at avoiding stage damage, and Victor should have more ways to corale him.
I liked the final boss! Doing my best to rate lots of games, always happy to get feedback https://itch.io/jam/boss-rush-jam-2025/rate/3241411
Each boss (and each stage of each boss) is so distinct! I've seen a couple games try the stationary player/rotating stage, and so far I've found it very disorientating, except for this game! Really appreciate how this game allows a little leeway to recover from mistakes, while still really rewarding skill - you guys really nailed it :)
(but I'm going to have to come back later to see if I can get past stage two of that second boss)
It's obvious how much work went into this, its very ambitious! Art is polished and consistent and you guys did voice acting too?
I didn't quite figure out how to steer the drill, but it defaulting to launching me up got me where I needed to go :)
It would have been nice to see a little more variety in the boss attacks, and I wish the third boss was a little more active (trying to swipe at player for example) while the player searches for the terminals, but I think given the time restraint, you guys had your priorities in the right place, and you've made a very polished game :)
(and I was really suprised when the second boss used totally different movement- that must have been lots of work!)
I couldn't beat the bloke with the taser, but I'd like to think I gave him a run for his money.
my submission is https://itch.io/jam/boss-rush-jam-2025 always keen to get some feedback :)
happy to give your game a go!
if you have time to review, my game has a web build :)
https://itch.io/jam/boss-rush-jam-2025/rate/3241411
That last boss was very tough! I don't think lack of SFX was a big deal, technically there's no sound in space :)
I think it would have been good to have a second border for asteroids that's smaller than the screen, making sure they can't get to the edges - so the player can always circle them. (and not being able to move while shooting was a bit tough!)