This is such a fun entry! I've never seen this kind of* take on 'steer the bullet'-type mechanics before, it felt really fresh and it was clear how much love had gone into designing it.
The gameplay felt really natural to pick-up, the tutorialisation of each new mechanic was clean and intuitive, and the mechanics were really fun to play around with. The controls could possibly do with reviewing, by the end of all the swooping and swishing I was doing I did sometimes struggle to tell if the bullet was going to find its mark, but to be honest it almost always did, so I don't think a big overhaul is needed by any means.
The levels being short and easy to restart really helped, I didn't feel stuck at any point, I could experiment with different paths or hunt around for the more elusive bandits without worrying about wasting time.
I adored the staging of each level, the precarious piano and church bell that just begged for a bullet were absolute highlights, you can really see the influences of the spaghetti westerns. Each stage opening with a film reel was a super stylish choice, I loved it!
The music was great, sound effects were superb (especially the deflection ping) and the voice lines were perfectly cheese-y with a good layer of grizzle from our rough and ready lead's performance.
You've laid some really solid foundations with this, I could totally see how it could be expanded even more if that was where you wanted to take it. Really great work, good job everyone on the team!
Viewing post in Shot on Film jam comments
Thank you for the kind words!
I was hoping the sound design would resonate with players (hehe), shoutout to Rausch and Chase for sound, music and voicelines.
I hope to expand on it with more varied level elements, like the bell and the piano, and plan to overhaul the camera a bit so that steering feels more natural.