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(+1)

Beautiful game, the art and sound effects were great, and the game in general felt really good to control! Loved all the variety in the weapons, beat the game a few times to try all of the different weapon types out

As the other comments said, I wish there was some randomness in the enemies that spawn, as it was the same every time, but I did like some of the scripted encounters, like the double boss and the spider room. Also, not sure if I'm dumb, but the crossbow didn't seem to work? The other bows worked fine, but the crossbow just didn't do anything, maybe I just wasn't using it correctly

Unfortunately though, except for the flail, the theme wasn't really implemented at all. The flail did feel really cool to use though, even beat a run only using that one!

This is incredibly impressive for only 2 weeks! Making a game with a custom engine is something I wanna do one day, and this game genuinely inspired me to want to try doing that, great job!

(1 edit)

Thank you so much for the nice comment! Appreciate your feedback and I'm glad that you enjoyed it.

Good call on the crossbow, it does work but I never properly explain how to use it. You need to load it with an arrow first by using "Attack Secondary", which is the right mouse button by default. Maybe I should include a short description on how to use certain special weapons in the future. Also you're right about the theme haha, the game got further and further away from it as I kept working on it.

About making a custom engine, I hope it goes well! It can take some time to build your own tools, but there is something satisfying about knowing every puzzle piece inside out. Also being able to tailor your workflow perfectly to your own needs is very rewarding. Don't be afraid to reach out in case you ever need help :)