This looks like it has the potential to be an interesting game, but with only a week to develop it, I think there's a lot of potential interesting features missing, so it got very repetitive.
Was the idea to have lots of different things happening on the different levels? I was hoping that was the case, but it was just condensers on the levels I visited.
Also, on the Linux build, the text for the floating UI elements was doubled up and made them difficult to read.