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This is quite mesmerizing to play, love the whole atmosphere of the game! This is definitely not your traditional game! One thing that I noticed was the clipping was quite noticeable, sometimes breaking the illusion, but at most it was fun. Another thing I noticed was the player felt weighted, maybe a design choice? Overall a good experience(notice the words used). Not much of game play in this. Another thing that would be great is if we had some kind of "Developers hand" tricks used to guide the player. I found myself lost at time, both literally and figuratively and for a game like this that's kinda good sign. But I can see how it can be frustrating for few, so maybe adding more dynamic sounds and some kind of visual representation in the level to indicate that we are going deeper and deeper into the hole

Thank you for your feedback; the camera was troublesome and I didn't get enough time to play test it to really get the feel of it.

My friend was trying to code a climbing mechanic but we realized that it was much harder than anticipated. We did have ideas like repelling with rope and actually scale / climb down the inside of the mountain.  

[Spoiler] I'll try to implement it better next time with leading the player.  There was some signs of it but nothing really in your face. In the mountain cave there is mushrooms and crystals. You start in a room full of mushrooms and if you follow them it leads you to the end while the crystals lead you astray. I do understand that it is hard to see because they are both strongly lit cyan.  But i'll try better with the actual modeled environment itself next time!

Thank you for your feed back; it is greatly appreciated from a different perspective! I hope you enjoyed playing :)

Adding rock climbing elements and cave exploring mechanics to the game will be really cool, could see this go a long way, Will definitely followup on your projects!

Would probably also change up the mountain a bit not gonna lie, after finishing the mountain I had found a more efficient way and better way to centralize the style! 

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Game Jams are all about figuring out what works and what not! It's always okay to mess up in a jam!