Hey, I am usually not into VN but I went back into your game after reading the detailed feedback you left to some other games, hoping you’ll play mine ;)
Definitely you accomplished the “heads spin” part with the story. Very convoluted with many unexplained things (some make sense later, some I coulnd’t make sense). Kudos there. I like stories and I tried to add one to my shmup even it if may not need it.
Some feedback on things I’d improve. There are some colored numbers next to the actions. Explaining those beforehand would be useful for new players, maybe even in the game page description.
Also, some actions are not very evident, I don’t know what they will do until I execute them and then there is no backtrack. I guess that adds to replayability but one thing text adventures used to do was provide hints in the text itself of what the results of the actions may be just so it doesn’t feel like you are just randomly choosing actions and seeing what will happen.
One last thing. I really enjoyed the art and I am particularly fond of dithering. Have you considered using blue noise or a serpentine dither? It creates less uniform and IMO better looking dithering. See for example comparison: https://josepvalls.itch.io/time-attack-3d uses uniform dithering (but with a richer color palette) whereas https://josepvalls.itch.io/duck-duck uses blue noise (and less colors).