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I did a run without reading any texts, I got to the fight - but I really didn't understand when to hit, block, so I just kinda picked whatever option felt cool.

There's a depth to it, which I know I will be rewarded for if I invested a little time into reading to see what's going on. It has a vibe. The music really fits, I haven't seen anyone else's game that made me feel like the music was such coherent, intentional part of it, so spot on and tailored to the world/setting of the game. The juice is priceless, really - I'd die defending that.

I don't think I'm the audience this one deserves since only turn-based I ever got hooked to was Balatro. BTW IM SO HAPPY TO SEE THE RIGHT PEOPLE FINDING YOUR GAME IN THE COMMENTS. I don't qualify to judge or rate the game I think.

(+1)

Thank you very much for giving it that shot! 

Seeing you comment about the music really makes me happy, I couldn't compose as much as I wanted, but made sure to create the essential tracks I need for a few moments, so it means the world to me that you caught onto that. For me it's the track change when you break through the door during the intro, without that the project wouldn't be the same to me.

I don't think there's such a thing as qualifications to rate or judge, your feelings are king to you and you should put them as you feel, and I'd be happy to have your input, whatever the way you enjoyed it was. But I can't force your hand, of course, so feel free to do as you think is best.

Thank you for everything; what you've done, said and for being happy that people have found it and appreciated it! I'm glad to have met someone so kind through publishing a game.

I'm also glad I got to know you. I'm dropping you a follow to see what you will be doing in the future. Also, give mine a shot as well! I want to  hear what you think about it, I'm curious to see your thoughts on the "moldy worldbuilding" I went for. I tried to convey the little bits of story I had through their animations and the world's art.