I really liked how the bosses would hit the minions, really nice touch. In general it was just fun to jump around and shoot these angels. My one qualm is that, since the parry isn't particularly attached to an animation, it is hard to intuitively gauge at first when the parry cooldown expires. Maybe this game could benefit from some kind of quick UI indicator that tells you that you're ready to parry again. Just a minor nitpick though. Also I liked how well everything was telegraphed. It was really easy to gauge when you had to parry, and having to balance your mental stack to keep track of all of the shooting enemies alongside the boss' major attacks was neither overwhelming, nor easy enough to the point where there was no tension. Pretty well balanced in that aspect and very fun as a result. Nice job :)