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(+1)

Its an interesting take with nice visuals but could do a little more fine tuning.

Once you get the hang of it using the drill to dodge and break projectiles is fun and this part of the design certainly has potential to go further.

As a side note, I think the game should remember the last keys you held whilst charging the drill, the number of times I let go after inputting the right direction only to then dash to the side is innumerable.

(+1)

Thank you for playing! That issue with the drill not saving your last input is sadly a known issue, it mainly only comes up when playing on keyboard and I did most of my testing on controller so I didn’t find the problem until the last day or two of the project, at which point I wasn’t able to fix it in time. If I decide to go back and patch the game after this jam that will definitely be the first thing I touch up. I hope you had fun regardless!