Love the music, love the style, love the freedom. Two main things: I wanted to know what upgrades would do before I got them, and I REALLY wanted to be able to reset to my previous layout after losing. There were a lot of times I felt I had a really good or nearly good enough position and either needed to fine-tune or just shoot better. Having to setup the same layout again took time. Other than that, really enjoyed my time, great game!
Viewing post in Fugue Shot (Jam Version) jam comments
Really appreciate you playing and thanks for the feedback! Yep, the bumper setup thing has been a frequent request actually, so I'll be sure to add that in any future version of the game!
As for item descriptions, I almost prefer the vague mystery of having to test things out across multiple runs. You can see how items affect your stats once you buy (although I could make this more clear). I think it'd be cool to lean into the roguelite aspect of the game by having a pool of 20-30+ levels, and you'd only play 10 or so on a given run, encouraging more playthroughs and different setups.