Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Rare Dialect

3
Posts
1
Topics
2
Following
A member registered May 20, 2024

Recent community posts

Sorry - a bit confused about this since I tried the fauxton_draw_override function in the Draw GUI event and couldn't seem to get it to work - could you go into a little more detail on making this work? As in, where would you define the model, where would you set the model, etc. When drawing to the room itself and not the GUI layer, I'm currently using fauxton_model_create in the create event and fauxton_model_set in the step event.

Thanks for the asset, the shader looks amazing! Do you have any suggestions for getting the shader to work on only a specific surface? For example, in my game I want to have the camera zoom into a TV in the room and have the scanlines only show up on the TV screen (the content of which is being drawn to a surface).

Is there any way to draw fauxton models to the GUI and control their rotation? Picturing something like when you pick up an item in Tunic and it's shown to you on the user interface.