Sorry - a bit confused about this since I tried the fauxton_draw_override function in the Draw GUI event and couldn't seem to get it to work - could you go into a little more detail on making this work? As in, where would you define the model, where would you set the model, etc. When drawing to the room itself and not the GUI layer, I'm currently using fauxton_model_create in the create event and fauxton_model_set in the step event.
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A member registered May 20, 2024
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Thanks for the asset, the shader looks amazing! Do you have any suggestions for getting the shader to work on only a specific surface? For example, in my game I want to have the camera zoom into a TV in the room and have the scanlines only show up on the TV screen (the content of which is being drawn to a surface).