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(1 edit) (+1)

I like the game, especially UI is very lovely made. I would gladly finish the game, BUT man, these flashes. I may, perhaps, be a bit photosensitive, so like at first I just didn't look at these flashes on boss death, but then comes the boss 5, which just constantly flickers when you attack him and on him I gave up, because it was unpleasant to look at the screen. So yeah, would be cool to have some kind of setting, which disables these flashes or something (for example Everhood has it, so both type of players, photosensitive or not, can enjoy the game). And then don't forget, that you need some kind of warning, that your game has such kind of stuff, cuz there could be people more photosensitive, than me.

For other small moments I noticed:

- Perhaps could introduce controls before first level start, like show the screen like you do with other levels. Yeah, I figured out by myself, that I can move with WASD and shoot with space, but I had a feeling, that maybe I'm unaware of some other controls, like maybe I have some shield ability or something and dev just forgot to introduce the controls at all.

- Bosses 2-5 felt a bit weak compare to first one, iirc 2nd can shoot laser and other ones just float. Could add some kind of bullet hell patterns to make it more interesting and increase bosses hp a bit.

(+1)

Your observations are spot on, and you might not believe this: not only was this the original plan, but some of these features were actually implemented in the game because I had considered them. Unfortunately, as I kept working, I realized I was running out of time, so I had to focus on the core elements just to be able to submit the game. As a result, these features didn't make it into the final version - despite the fact that many of the necessary functions were already written along the way.  

Your additional points are also completely valid; that was my original vision. Sadly, I couldn't fully execute my initial plan due to time constraints, but what you described aligns closely with what I was aiming for. I was able to properly develop around the first two bosses, but after that, the others ended up using more generic behavior with some randomization. Originally, I planned to have 25 unique bosses, but in the end, I had to settle for 10—and honestly, I'm just happy I managed to get that many done.  

As for the controls, there's an image with them available on the game's profile page, and they can also be accessed in-game by pressing F1.  

Thank you so much for taking the time to test the game!  

Wishing you all the best! :)