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A jam submission

S P I N F I N I T Y (check the devlog info pease)View game page

It's time to beat the boss!
Submitted by GameSupplyGuy — 6 hours, 17 minutes before the deadline
Rated by 92 people so far
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Play S P I N F I N I T Y

S P I N F I N I T Y (check the devlog info pease)'s itch.io page

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Game's Take on the Theme
https://youtu.be/VuoOHLZl6wc

Did your team make the majority of the art and music during the jam?
YES! + Please read the description ;)

If not, please link to any asset packs or resources used here.
https://gamesupply.itch.io/

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Comments

Viewing comments 64 to 45 of 64 · Next page · Last page
Submitted

I love the details you put in the messages between levels!

I had a lot of fun, well done!

Submitted

Hey there!
Considering the amount of time you had, this feels very well polished! The game plays smoothly, the graphics are wonderful, and I love how tongue-in-cheek it is about itself and the jam as a whole.

My only feedback would be to grant some space between the boss and the player - numerous times I died simply because the boss was sitting on top of the spawn point lol. 

Overall, great game! I had a blast playing!

Submitted

I'm really impressed by the level of polish this game has!

Submitted (1 edit)

Handsome. I usually don't like spaceship games that much. but this one has interesting mechanics, 

well-managed controls although it doesn't have gamepad support (too bad, vibration would have been great). 

beautiful VFX and spot-on SFX. All in all the bosses are very simple, you just need to know how to manage them 

(I left the mouse pointer in the center of the screen and then only used the arrows and space to shoot continuously). 

the only boss that gave me problems was the last one. overall except for the first boss (its concept is truly wonderful), 

the others were quite repetitive (a shame), but given your lack of time they all came out without imperfections. 

I felt great passion in your writing on the game page!! I'm glad I received such a good review from you. 

Your game is very reminiscent of the arcade shooters of the arcades of the early 2000s, really well done, 

for the moment it is the only game of this jam that I managed to complete to the end (I didn't manage to do it with mine either ahahahaha), 

perhaps you could have done even more to fit into the spin theme (but I also just sketched it out) and 

then the important thing is that the game is fun and this is! Well done!


PS.: a bug i've encountered : the exe i've downloaded is named SHIT-finity.....

Submitted(+1)

Definitely a well polished great one. Visuals and sound design is amazing and I like the forgiving approach over the player. Only thing that I can comment is that I'd like a little more space between the player and the enemy boss bu that's all. Well done.

Submitted (1 edit) (+1)

WOW just WOW. Great job very well made

Developer

Thanks brother! :) 

Submitted(+1)

Ha-ha, this jokes inbetween levels are very funny, glad this is only jokes and not reality... oh, wait...

Developer

:D

Submitted

Rated! I love the full gameplay and optimized this are, also the pause button is sick, it moves with the music too! Great job

Developer

Hi Jess!

Yes, thank you so much! :) I noticed that issue earlier as well, but unfortunately, I didn’t have time to fix it. It bothered me too, so if I have time in the future, I would love to work on it and "heal" it :D

Have a great day!

Submitted(+1)

Very Cool visual effect,Good job!

Developer

Thank you Season!

Submitted

Tons of fun! I loved the game once I fully learned how to fly, the gameplay was addictive. I liked the art a lot, nice and high detailed. I had a little bit of a hard time id'ing the boss on-screen, especially when the shield was gone. It looked a lot like everything else. Great work!!

Developer

Hi There FSG! :)
Thank you so much for your detailed review and rating! I'm especially glad that you found it addictive because that was exactly the goal—to capture that feeling for the player. I hope I'll have time to develop it further (considering the better identifiability of the bosses, which I also noticed, but I felt like a little struggle was part of the fun! 😃). Glad you enjoyed it, have a great day!

Submitted

Got blasted away with that main menu, game is overall pretty fun and easy to get hang off, i've made it past some bosses and im makin this review. Good job!

Developer

Thank you so much! I'm really glad you liked the main menu - I put a lot of work into it, though I would have loved to do even more if I hadn’t run out of time. I really appreciate you trying out the game and helping with your review! 😊

Submitted

You have to solve small puzzle to damage the bosses and this is really cool. Especially the first boss.

Other bosses involve ability o spin around them, that is usually the best way to dodge its bullet or find weakspots, so use of theme is really cool done.


My main issue its that beside first boss, other bosses are all the same, only with more difficult level. There is a lot of them. Maybe creating less bosses, but focuses more love on 2 or 3 of them will results better.

Usually I dont realise when I die. The respawn is soo quick, we spawn almost instant after the death, so it looks more like a teleport. Additionally its difficult to recognize when we receive a damage.


Over all high score from me, so GJ!

Developer(+1)

Yes, just as you said! :) The first boss requires a bit of extra logic, and I originally wanted all of them to fully revolve around the spin theme. Unfortunately, I felt time slipping away, and at one point, I almost gave up out of frustration. But in the end, I pushed through and finished it—though at the cost of making the later bosses follow a more general behavior pattern (both in attacks and movement).  

I originally planned for 25 bosses, then cut it down to 20, then 10, because I realized that within the two weeks I had, I wouldn't be able to fully refine all of them in detail. And as you pointed out, I integrated the spin mechanic in a way that you basically have to keep rotating around them to defeat them. I’m really glad you noticed and highlighted that!  

Oh, and I think you're the only one so far who pointed out how fast the player respawns after dying. That was intentional. I thought a lot about what should happen when the player dies, and in the end, I decided: "BOSS RUSH JAM" - it has to be dynamic. So I made it flow quickly, without causing a frustrating sense of loss or unnecessary interruptions in the gameplay.  

Thanks for playing, and I’m glad you liked it! Have a great day! :)

Submitted

Really impressed with this game! Good job!

Developer

Thank you! ;)

Submitted

Fun polished game! The laser boss destroyed me  with a few shots (I am sure there was a trick to it hinted at the beginning but I didn't read it because reading for suckers lol)

I would have liked to have seen some sort of power-ups (like a shield, health boost, or laser spread) because the extra "bad guy" added lots of clutter to the map and the reward for killing them wasn't 100% clear.

Also, your ship health UI is at the bottom left, which is opposed to the boss's health, was too much focus shifting. With everything going on the screen, I was not able to at a glance how well I was doing.

These are small nitpicks. That game is very well crafted and polished. I review it highly because I can see a lot of effort and care went into its design. 

Developer

Thank you so much :) for supporting the further development of the project with your constructive feedback and suggestions. I would also have loved to include these before running out of time, and they are definitely planned for the future. It’s great that you mentioned them because they were originally part of my ideas, and I miss them too. Overall, you’ve written some really valuable points, and I appreciate the kind and encouraging words as well. I had a good laugh at the first sentence, but hopefully, you’ll still read this :D :P Have a great day!

Submitted

I'm not usually a bullethell guy, but this is very well made, and fun. A little effect heavy, but a nice throwback to older shooters, quite nostalgic. Nice work!

Developer(+1)

Thank you so much for the kind words and for checking out my game. Yes, what you mentioned was kind of the goal. I'm glad you liked it. I also come from the time when, as a child, we played a lot of good games like this (for example, on the NES) :)

Submitted(+1)

Fantastic, very well made and energic as i like it!!

Developer

Thank you Mr. Armagheddon! :D
I think this game is a bit like Armageddon too :P

Submitted

Cool game!

Despite the simple setup, it turned out pretty cool! Everything is at the same good level. the only thing I would like to point out is that I couldn’t kill the first boss :/

Developer(+1)

Thanks so much for the review and for trying out the game! Yeah, optimization took a backseat due to the time limit :P That's probably why there are 1 or 2 bosses that might overwhelm you a few times. But theoretically, you can defeat them by constantly spinning out towards the edges while recharging your health :P

Submitted(+1)

Nice bullet hell :)

Nice take on the menu

The first around took pretty long vs the next few. Is that intentional?

Developer(+1)

Hello Dominik! Thank you! :)

Yes, that was intentional. Initially, I wanted to create each one with a special, unique logic element built around the spin theme, but unfortunately, time didn't allow for that. As a result, the progressive difficulty level didn’t materialize either, and I decided to keep it that way. This way, at least on the first level, the player has time to get used to the controls.

Thank you for checking out my game! :)

Submitted(+1)

Fun game! Loved the visual effects and movement/combat felt great!

Developer

Thank you! I tried to put a lot of emphasis on the visuals. :)

Submitted(+1)

Really fun game to play, very nicely made, good job :)

Developer

Thanks a lot Graf! :)

Viewing comments 64 to 45 of 64 · Next page · Last page