Alrighty, so here we go again, writing a review!
So we're a system and given the dual nature of your game, we have two people really engaging with it, Sage as the decorator and Mania as the sharpshooter, so I'll let each of them review their sides of the playthrough!
First me! Mania!! It was a very short game, I wanted to shoot people more! But I understood that more when you called it a demo. Can't wait for the full thing! Here are the things I noticed: For the love of god, please add a mouse sensitivity option, it's way too high and we don't have one of those gamer ones that can adjust it.
We did have pen mouse with that setting so we used that instead but, my arm hurts lol; Missed a couple shots because of it, it was a bit annoying : (
The difficulty was nice tho, sometimes I expected the target to pass by a location and got majorly dubbed by the AI, so great work there, kept me on my toes > :3
8/10 wonky but will shoot again
Oookay, so that leaves me, Sage. Uhh, I was a bit confused that trashing the items did not sell them, or that there wasn't an option to sell them in-game? I get it that it adds a reality touch to it, irl your mistakes will still be in the corner years after (experience on that). but the game didn't warn me, so I wasted a little money on one of the decorating tasks.
Placements are a bit iffy, why must the ficus not wrap around the pot and stick to the middle of the room like an eyesore (sorry ficus you're perfect the way you are!), but it ruined the harmony of my space, you know? I had to work with that. Also the Virgo bed comes with the nightstand attached but putting things on top of it is another very difficult task, I wish they would 'stick' to the locations better, stick to the walls, stick to the corners, stick to the top of tables and such. Centering things had also to be done manually, but that one I don't have as much of a problem with.
It's a demo, of course, but if I have one thing that I'd really like to see more of it would be wall decors and rugs/carpets. A good carpet can really liven up the place and bring the whole space together! Still I had a lovely time applying Feng Shui principles to each of the spaces and if we ever play again, I'd like to apply them even harder. Oh! Having multiple color options for each item in the full version would be cool for that too, since quadrants have their preferred shades and shapes and so on-
A grade...? 9/10?
Would definitely play again, it might as well have become a comfort game to open up when needed! Here's what I made with the house, since you wanted the screenshots! At the very end I tried to not throw anything I had already bought out (as you would realistically!), but I couldn't resist swapping the beds ahaha~ The colorful living room is my favorite area, with the ample double kitchen second!
PS: Apparently there was a TV I couldn't find...? Where???