lots of fun. this is the first game in the Jam I have played that caused a "Rush" feeling. the "Do Not Push" button got me a couple of times 😅 the rush mechanic seemed underutilized. I would have preferred it to only affect the puzzle timing (i.e. how long to hold the button and how long to reveal the next word) and not the timer as well. That way we can strategise when to use the green rush meter and when to save it. The first time I encountered the red and blue puzzle I was confused and didn't know what to do. the next time I encountered it I figured it out.