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Just Another Josh

102
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9
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15
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A member registered Oct 26, 2023 · View creator page →

Creator of

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Swapping to Firefox, the game ran better. The bird was difficult to control and I only got to 90 m

Ii managed to play this game using Firefox. it had some good top-down gunplay

nice and quick game. I won but I'm not sure what I did. i just kept pulling the lever and signing contracts then it said I won

unfortunately, it crashed every time I pressed the "Fall Asleep" button

an entertaining short game, and having only one control is a bold choice however it worked well. i like the humor in this game

contolls are unclear. I tried clicking on the correct crystals and it only worked twice and with the wrong colour crystals. WASD, the arrow keys, SHIFT and the SpaceBar all seem to do nothing

crazy taxi but with witches. an excellent combo

the game was fun but a bit easy, even without going out of bounds in full-screen mode, all that I needed to do was purchase the larger and more expensive items and then purchase everything else. there was not a struggle for room. I did like the variety between the two levels though.  

the game had a low frame rate to the point of being unplayable

the game ran well and was fun. the art style worked well and the controls were easy to use

very tense game. I died on my first attempt at the dungeon on the right. On my second attempt, I managed to collect all the coins and the orb on my second attempt however when exiting that dungeon part, the game crashed. if it wasn't for this issue, this game would be great. 

the game is difficult to control having too much to think about to simply move the car from one corner to the other, let alone doge the incoming traffic

a well-put-together nonsense game that rewards you for rushing 

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when pressing play, all the pipes were piled up so it was impossible to choose what pipe to pick up, there wasn't enough time to place all the pipes and move them around to see what I was doing and every time I tried to retry, the game automatically said I loose. overall this game has some promise but it was not in a playable state

This is a difficult game given the lack of air control. however, the wall jumping mechanics are very satisfying. The style works well and it was a fun game to complete. 

P.S. Is the bonus level even possible!?! I couldn't make it onto the second platform!!! I tried running and jumping, wall jumping on the block right above the spikes, and Nothing worked!!!!

awesome work. I type way to slow for this game but I like the art style the concept the sound effects, the humour and the execution. it would be nice if making a mistake didn't send you back to the start but rather the pervious password. also, an endless mode would be cool for those who are good at it. my high score was password 8

P.S. the HTML (web version) kept coming up as an error after the unity logo loaded

A fast-paced game with movement that was nice and snappy. how come bouncing on a trampoline doesn't reset the double jumps but collecting a key does?? that game was quite difficult. I hardly got past the blue key on the second level. using the shift key to dash felt awkward, especially since you dash in the direction you are pressing so to dash upward I would need to press and hold the "W" key which made me jump before I was ready to do so then use the space key to jump at the right time then press shift at the same time then press space bar again. also I got stuck after jumping into a corner of a wall that caused me to have to close the game and try again from the start. having a way to quit the game other than Alt + F4 would be nice plus a level select 

this game seems extremely under developed. the enemy (i.e. the bean) goes through walls in a straight line to the play, if he catches up to you the game just freezes with no way to retry other than to refresh the page. the player can easily jump over the walls of the maze defeating the whole purpose of the game. once the player finds the exit (usually by jumping over the walls) the screen goes black with some text in the corner that is impossible to read because it is on the screen for a single frame. Additionally, the mouse pointer only locked into the game once, all other times whenever the mouse left the screen I was not able to turn the player without bringing my mouse back onto the screen

a good game although the RNG bit me in the bum on my first attempt, not giving me enough teeth. the humour was good but the gameplay felt a bit slow and didn't give me the "rush" feeling. in the screenshot having that amount of items on the screen would be more enjoyable,  having to sort through them to get the items you need. also, some of the items were difficult to pick up, especially the pills and the teeth

this game is very trippy

lots of fun. this is the first game in the Jam I have played that caused a "Rush" feeling. the "Do Not Push" button got me a couple of times 😅 the rush mechanic seemed underutilized. I would have preferred it to only affect the puzzle timing (i.e. how long to hold the button and how long to reveal the next word) and not the timer as well. That way we can strategise when to use the green rush meter and when to save it. The first time I encountered the red and blue puzzle I was confused and didn't know what to do. the next time I encountered it I figured it out.

the game's controls aren't as described in the instructions. The downloadable exe doesn't work. came up with "WARNING: FILEIO: [center_pixel.png] Failed to open file"

reminds me of crazy taxi. a well put together game. very impressive to do this without any traditional game engines 

a very strange game. although I belive that was your intent.

nice quick game. the pills and teeth can be difficult to pick up, the conveyor belt felt too slow to be a "rush" and the first time I played, I failed because the game didn't give me enough teeth.
I liked the varying assets, especially the 3d glasses and the different video game cases

very creative game concept. felt the rush. although had little difficulty, just being able to buy the larger things first there was still a lot of room for purchasing objects.
having two levels is a nice touch

I am glad you liked the style of my game.
I like the idea of having more challenging aspects but I do plan on adding a progression system, this system would ease the player into the more tricky scenarios and give them a sense of progression.
also, good trick you figured out

thanks for playing. I am glad you noticed my main inspiration. My other inspiration was the old phone game Paper Toss.

glad you liked the sound design.

I do plan on updating the game with some sort of progressive difficulty. Post-round upgrades are an interesting idea. I will look into them.

thanks for your feedback.

most of the time when I play games, especially smaller indie games, I skip over most of the text. I much prefer to explore the game and control my own. I only go back and read if I get confused or don't know what to do. A more visual tutorial was important for this game. 

I am glad you liked switching between the different bins.

in future updates, I plan to fine-tune the spread and balance of the game

oh wow. that deep. It would be cool if after the last piece of trash, you fall onto a giant desk and a giant picks you up and throws you out just like the player did.

I thought that might have been the case I just wasn't sure

thanks for playing. I am glad you find my game satisfying.
In future updates, I plan to add the ability to choose which bin you get. but to keep that surprise feeling, I should also add a random mode that keeps the current system.

your plans sound amazing. keep up the good work

glad you liked the sound design. wanted the players to know what they did right and wrong easily.

awesome to hear you had fun. thanks for your positive feedback :D

glad to see you liked it. I plan on updating it to make it easier to tell what to collect

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I am so glad you Love it

Thanks :)

Glad you think so