Love the modular vehicular nature of the worm or though the worm sometimes has a mind of its own its very forgivable and at times amusing. Only thing is that I would have loved some kind of tutorial as opposed to a wall of text. The little images made it perfectly readable but new players might be scared of by lots of instructions. But being able to open and close them whenever was very nice. Good interpretation of the theme!
Viewing post in POWER WORM jam comments
Yeah the wall of text is definitely a result of ambition and constraint. I figured that at the very least, being able to toggle it would give the player “the power” to read it at their own pace. If we had additional devs or more time, I could definitely see a full on tutorial.
This was our first collaborative game jam and I’m grateful for the chance to learn a harsh lesson on scope :^) Thanks for playing!