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Bamac1

51
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A member registered 35 days ago · View creator page →

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Very strong possibility for me to continue this.....

Love this kind of humour :) even got my partner to play it!

Yeah the moving platforms were a double edged sword. When playtesting people said that it was boring just standing on the platform waiting. So I changed it so that you had to keep moving with it. This may change in future....

As I've said with others. This isn't cheating don't worry! This is a intended feature. :) (Even shown in the walkthrough)

Thanks for playing! If you wanna see how its done you can look at the walkthrough if you have time :)

Hmmm very valid. Had a friend play on a Mac with a trackpad and it was much harder. If I do continue with the game, key binding would definitely on my list!

The audio programmer in me is VERY happy with this game. love the auto quantization and all the ducking and compressing was really well mixed. Did you use middleware for this?? Its too good. 

Ahh yes I was aware of that being a possible solution but it was too late to fix soooo now I guess its a feature. Thanks for playing! 

Such a satisfying level based game. The dash/jump/blink mechanic is very smart and is the sort of thing that is made out of experimentation. Very well done.

I have identified that trying to jump while on a moving platform moving upwards can often be tricky due to a ground check issue sooo thank you for playing and letting me know!

Sometimes I think "Why I'm a charging crab in space collecting cars toys and umbrellas to fight of cyclops people and eye hand things?" and then I remember. Why aren't I a charging crab in space collecting cars toys and umbrellas to fight of cyclops people and eye hand things?

This would be the perfect game to meld into a multiplayer co-op to rival that of Unrailed and Overcooked. It gives that same pressure and different job multitasking element that spawns such great chaos.

Big fan of the 2d player vs the 3d objects and the mechanic is very cool. I wonder how different types of 3d objects would work as I found myself having to over compensate for the blocks hitting me on the Z-axis.

Soo cool!

Cool game. Fog is VERY intense sometimes got a lil lost and managed to double back on myself but those eyes in the darkness are done really well.

Great little clicker game with a clear goal and a fun fact! Great clicker.

Love the modular vehicular nature of the worm or though the worm sometimes has a mind of its own its very forgivable and at times amusing. Only thing is that I would have loved some kind of tutorial as opposed to a wall of text. The little images made it perfectly readable but new players might be scared of by lots of instructions. But being able to open and close them whenever was very nice. Good interpretation of the theme!

This game is just so well done. The art is pleasing the sound control is perfect and the ability to go from 0% to 200% is just nice. The different sound to keep the game from having audio fatigue and the various little game to be made within just 2 controls. Also loved the lore. Just the right kind of Easter egg. Well done

Very cute! As I was playing I was like "This person must really like rats." and then at the end I was like AWWW! 2 Cute rats / 2 Cute rats.

Loved the voicings of the characters as well as the art style. Best of luck with colleges!

Very nice game. Simple and clean. I like the clear objective of just shoot everything that moves. One bug fix / optimisation that may need to be added as when there are a lot of enemies all gathered together the games frames start taking a tanking. At least the timer was a Fixed update as that meant that time slowed down as my frames decreased too. But that's just the joys of playtesting! Overall good game :)

When is car customisation coming out! Super satisfying. Nice one.

My brain is tickling me the same way minesweeper does and I kinda like it :)

Neet movement! Wish I could reduce the camera shake though. but very vibey :)

This is such a good game would love this to be longer!! The art is perfect and the platforming feels great. only wish I could pass through platforms above me from below but that all. Obviously given more time the Boss fight would have been sooo cool but alas. I look forward to maybe a finished game with the boss fight included?

This is definitely something might consider expanding on in the future :) Thank you for your praises!

Such a cool concept love all the game within gameception. Mini games might need a bit of balancing though. Kept getting stuck on the jumping platform one.

Love the game but I'm so bad at it X,)

Perfect stylistic choice. Low sens was a bit of a battle but I uped my DPI and was all good :) 

Such a cute concept! The multitasking of fixing the breaker box and protecting from the monsters is a perfect balance. Clean game.

THE TWIST!! I LOVE IT

Loving the stressful nature of this game!

Very true side collisions are very Game Jam esck

Snappy controls love it!

Level editor goes crazyy!

Love the energy system could next time make it a little clearer that you have to hold to the respective button to do the energy draining task but nice movement and I liked the parkour section.

Aww youuu!

Noted. Thanks so much for playing!

He pressed and released the throttle on corners over and over to maintain speed. Read more here: https://www.paradigmshiftracing.com/racing-basics/analyzing-the-f1-greats-ayrton-sennas-throttle-technique#:~:text=As%20Senna%20increases%20throttle%2C%20he's,begin%20the%20process%20over%20again.