I wouldn't call it hate, I don't understand your intent and your design, so I'm asking for information I find necessary to solve the puzzle. I didn't enjoy myself, and couldn't see what is fun about it, so I ask you if this is what you wanted, or what you managed to assemble in time. I thought asking "are you satisfied with this" was much more mean, so I changed it to what sounded more neutral to me. The classes don't feel different, but I'm not looking at the code to know if they really are or not, so I need to know if you designed them as flair or with mechanics. Rotating taking a turn is baffling and I need to know if it's a code issue, or your intended gameplay. Likewise for the arrow, is this a code thing, or your desire? And the final point there's no way to put nicely, so I just put it as it were, because I can't tell if this outsider art or a fan trying to put their own spin on the genre they like.
I've been called abrasive multiple times, so I can't pretend I don't know, but this is still how it comes out when I'm policing my tone. In my quest to understand, I must question. It's easy to say shit game and move on, but that doesn't give me any answers (and I hunger for answers always) and without understanding what I'm engaging with, I can't give feedback. I can't tell what's intent and what is results, so by clearing that I could find what words I could offer you, if any.