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(+1)

The pixel art is nice and pleasant, and the music is really good! Gets you in the mood to slowly strategize. I also enjoy both the intro and the ending of the game!

I really like the incorporation of the walls, and not only that, but of the upgrade that lets you take advantage of said walls. Also, the upgrade to get one move after killing an enemy is an absolute godsend and makes getting into further waves possible.

This game is a very interesting version of chess with roguelike aspects, and I really enjoyed it. I ran into no glitches and it ran as smoothly as butter. Just wish I was a bit better at chess. 😅

I made it to round 12. Awesome game!

(+1)

Thank you so much! The double kill card is meant to be in a higher tier of card and it's forced to be offered to you early on. Wave 12 is really far! I'm surprised the game didn't run out of cards to offer you :0

(+1)

Round 12 is impressive! And thanks a lot for the feedback. If I had the chance to write the music better (and not force more work on my project partner as a result) I'd probably try to make two looped tracks that flow into each other and switch when the waves progress... But I also think that's beyond the scope of my abilities at this time.

Any later projects, however... >:)