Round 12 is impressive! And thanks a lot for the feedback. If I had the chance to write the music better (and not force more work on my project partner as a result) I'd probably try to make two looped tracks that flow into each other and switch when the waves progress... But I also think that's beyond the scope of my abilities at this time.
Any later projects, however... >:)
MonsterShenanigans
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Defend age-old ruins as the last Rook in the world
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Thanks for the feedback, and yeah I can see the music getting repetitive! I was making music for the first time and was a bit more focused on making something that suited the game in the time I had (while also learning everything from scratch) more than ease of listening. I'll certainly try to improve on that going forward. :)
That powerup means that the pieces that aren't pawns will not end their turn next to your space. Same for the wards powerup, where they will try not to move into the space next to a flame, but they'll still move onto your space if they can take your piece in that move.
Thanks for the feedback, though! :)