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thx so much! I'm having trouble getting this working, pretty rusty with vertex shaders. if you wouldn't elaborating a little more on the setup from a few questions? 

1. did u have the shader in the surface material override of a MeshInstance3D? 

2. did u mean 1x8 subdivisions on a quad that's horizontal? 

3. I'm on Godot 4.2, do u think the version might matter? there's no errors

There is not much difference in shaders in any godot 4 version, Sintra was made in 4.2.2. This video might help explain. Also apologies for the lip-smacking, I had just eaten a sandwich.