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(+2)

Nice little game! The spinning being used as "invulnerability" is very interesting and a fun concept, introduces a lot of options: do you want to sacrifice your resources in a powerful attack, or do you want to keep them to defend yourself? I also liked the fact that there was a dash, it's a nice movement option to have in these kind of games, but this time it's actually not your main method of dodging!

Tho, I think the bosses could use a bit more fleshing out in their attacks and "impact" overall (also maybe a death animation would be cool). Also I don't know if I did something wrong, but whenever I defeated a boss I couldn't find a way to exit the arena, so I just exited through the options menu.

Also I...think the shopkeeper's wheel broke? Whenever I was spinning it, it kept displaying blank upgrades, and saying "no upgrade selected", even tho it was consuming the tickets. Could it have something to do with the fact that I skipped the shopkeeper's dialogues at the start of my second playthrough? (After I got locked into the boss animation I couldn't figure out how to unlock it because it kept locking up after restarting, so I restarted, but then I found the strategy of dashing towards the boss instead of walking which seems to fix the issue).

Overall, nice game, would need some polish but the fun factor is there!

(+2)

Thank you for your honest feedback!
I was planning on adding a death animation but i just didn't have enough time :,(
also I didn't code the game to return you back after you win against the bosses so yeah you can only exit by the pause menu
and yeah the wheel in general is broken due to well... not having enough time to polish it
and for the boss animation  which is the dialogue animation yeah it's a bug and it locks you and you can just restart
in general yeah you are right it need the polish which i stupidly left it only for the last 2 days but i will update the game after the jam
and again thanks for the feedback :)