Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Quirky and entertaining.
It would go so hard with the addition of SFX and Particles I bet.
Very unique playstyle too.

Only gripe with the mechanics is that I feel like I lose control too much at high speeds, and slowing down at that point feels futile.
Make the jump a bit higher and perhaps add a way to brake (I think would be good).

My recommendation with tight deadlines/game-jams is to have placeholder sounds in place as soon as possible
(like the moment you have coded a jump, add a jumping sound) because I also understand that doing everything solo is a lot of work, making sounds often come last in line.

Keep it up. 

Thanks for the feedback!

Yep, I wish I gave myself more time for SFX, those last-minute bugs crept up on me.  What good is volume control without any sounds!

I agree going too fast can become too chaotic. There was a way to slow down, but turning arcs became too slow the faster you were moving. Part of me wanted to experiment with scaling the turning radius with speed, but it might make for some violently fast turns haha. I might revisit it if I update the game later!