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(+1)

The boss design is good, and I like throwing and teleporting to the sword to avoid attacks! Unless I'm doing something wrong, the bosses seem pretty spongey, but I had fun. Good job!

(+1)

We follow the philosophy that boss rush games must suppose a challenge (Even more if the game is as short as this).  So the player has to earn their victory through learning and repetition.

The bosses health are scaled based on how easy it is to hit them. The more erratic the movement, the less life points it has.

Thanks for the feedback and for playing the game!!! :)