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WaddleDev

62
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81
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8
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A member registered Sep 15, 2023 · View creator page →

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A little challenging for how limited the player's movement is, but overall I think the game is fun. Good job!

Feels great to play, and I really enjoy the art. The boss fight could use a little more variety in it's design, since you can rotate around the boss and dodge every bullet. This is a great foundation, though!

Love the style and overall vibe!

Creative use of the theme, but a little unclear on how to play. I eventually found out and won, but I will say that some attacks are way harder to avoid than others, but I had a good time overall. Good job!

Super creative how you're mainly dodging your own attacks, I would love to see this concept fleshed out in a full game

The boss design is good, and I like throwing and teleporting to the sword to avoid attacks! Unless I'm doing something wrong, the bosses seem pretty spongey, but I had fun. Good job!

I love the concept and designs, it would be cool seeing this expanded into a full game!

Fun time with smooth controls! A little buggy and a little unbalanced, but overall had a good time. Great job!

I like how unique the healing system is, and the boss design is pretty good! The control scheme is a little awkward for me, and it's hard for me to attack and dash at the same time. I wish that there was more feedback when attacking a boss instead of them just flashing white briefly. Good job overall!

Super fun and challenging, and the control scheme felt clean! Landing parries is super satisfying, and the boss design was quite good. Great job!

Creative and funny, and the level of customization when it comes to the player's stats is pretty fun to experiment with! With some better boss design, this could become something really special. 

Amazing game, love it. I love how you get new abilities after every boss, that's incredibly satisfying, especially for a Game Jam game. Only complaints I have are nitpicks that aren't really worth mentioning. Can't wait to play more of this game!

I absolutely adore this game, it is near-flawless. Sprites, music, boss design, character design, gameplay, it's so good! It feels like a love letter to Kirby and Sega games, the sound effects and music honestly reminded me of some Game Gear games. The combat is smooth and satisfying, and the game is incredibly challenging, but also incredibly fair at the same time. My only, and I mean only complaint is that the final bosses homing projectile is a little funky, sometimes hitting me when it's already faded away, but I simply changed my playstyle to stay as far away from that projectile as possible.

Please expand this into a full game, I would pay good money for it 10/10

Pretty fun and cute game. At first I didn't like how the bosses are too similar to each other, but I like how each one adds a new stacking gimmick to the fights, making them harder without getting too complicated. Great job!

Really fun game, and out of the games that use a revolver mechanic this Jam, this has been the most creative I've played thus far. I feel like my main issue with this game is the boss speed and spacing of the bullets. I was able to beat the final boss, but I doubt a lot of people would take the time to learn this game's feel during the Jam to get there. Not an issue for the game itself though, I appreciated the challenge! Also I was able to shred the final boss's HP after reaching the Burst State then parrying his bullets while shooting. Great job overall!

Super creative, I love having to rotate the the room to damage the bosses with the environment! The models and artstyle look great, but I feel like bosses are pretty exploitable, and can be defeated rather quickly, especially the first and second bosses.

I like the artstyle and basic gameplay loop, although I feel like the first boss could use a little less HP. Good job!

Super creative! I feel like it's unclear on how to actually play, but once you get used to the controls, it's pretty engaging!

Super creative! I feel like it's unclear on how to actually play, but once you get used to the controls, it's pretty engaging!

Super creative, and the controls are incredibly unique! I feel like it was a little unclear from the tutorial how to attack, but that could be a skill issue on my part

There's some incredible potential here, I love the dice boss's animations and indications. I feel like the player's jump needs to be a little less floaty and the melee range should be increased and have better impact. Good job!

Super creative use of the theme, seeing this expanded into a puzzle-platformer would be super cool!

Loved the art! Gameplay and boss design, could use a little work, but I loved the gravity switching mechanic!

Everything about this is peak, honestly. I find it hard to believe that this was made in a month, I would pay money for this game with the amount of content it has. A few bosses could use better indicators on some attacks, since sometimes I feel like I got hit by either something I didn't even see or a cheap hit that didn't even fully appear yet. Other than that, peak.

Good game, I personally don't vibe with the player's controls, which is completely personally and doesn't reflect on the game's quality. Spritework is great, the sound design is great, and the boss design is pretty cool.

I feel like outside main way of attacking, 'Spin' isn't too big of a focus in the game, which isn't a flaw. I feel like being able to deflect bullets in a large AOE around yourself for an extended period of time kinda makes it so you don't have to learn bullet patterns or anything, since you can deflect almost everything.

Unironically one of the most fun games I've played so far. The sheer amount of powerups and bosses in the game is honestly incredibly. I feel like I don't have to say anything about the visuals or audio that you don't already know, but I will say the buzzsaw effect is incredibly satisfying. Keep up the good work!

Super creative and love the concept, but it's pretty buggy and a little clunky. There were quite a few times where I'd try to throw the hammer and the character would almost T-Pose and the hammer wouldn't follow the indicator. Also the boss's movement speed was a little fast, and once it gets close to you, it's pretty hard to get distance on him, since he'll just stand inside of you.

I had an enjoyable time, but there's a few gripes I have with the game. I really like the pixel art and art style, and the concepts for each boss fights are pretty creative.

In theory, the revolver mechanic, with three different colored bullets with different effects that can pass through color-coded objects, works, but in practice there are many situations which (unless I'm missing something and you can switch bullets manually) it's much better to just spam the bullets to get the one you want rather than wait for the right opportunity. Good examples are when the clock boss gets a yellow shield, and you just have to keep firing until you randomly get a yellow bullet, and Bill's shield, where it's better to just fire all your bullets with no rhyme or reason than to wait for an opening.

Again, I had an enjoyable time, so I don't want to come across as to negative. Sorry if this offended you!

Fun game, my only real issue with the game are the still backgrounds, having them actually rotate would sell the rotation effect more. Minor nitpick though, good job!

This game is pretty cool I guess, whoever made the bosses is really mean though

Thanks, I'm glad you're enjoying the game so far!
Unfortunately, I don't think you'll be able to get your save data back by normal means, but if you can tell me which bosses you've gotten the medals on, I'd be happy to recreate your save file and send it to you!

It should be fixed with the new update I released earlier today. Thanks for the bug report!

Thanks, I'm glad you're enjoying it. I'll see if I can get it fixed

Wow, I didn't even know that was possible. I'll get that fixed, thanks!

Thanks, and good job getting 100%!
This was my first game I've made in Game Maker, so I'll likely remake the player's code and most if not all of these bosses code's from scratch for the full game, so there will be plenty of nerfs and buffs, and fixes to early hitboxes.
I maaaay have made Boss 29 a bit too hard... But I can't bring myself to nerf him, I like the flow of that guy's fight.

Thanks, I'm glad you've enjoyed it thus far! I'm about to go to sleep so I can't respond to everything here, but the Masked Dedede belly bounce into stars has been fixed in tomorrow's patch, along with a few other bugs, and the jump through platforms aren't programmed the best, and I will likely replace their code eventually. Fire Dyna Blade's big attack can also be dodged by hugging the opposite wall of the arena, then either Shade Dashing or Blocking the laser. The fire will still hurt you while it's fading away, so I think that's why it seems undodgable at first, but I could be wrong there. Thanks for the review, and I'll start working on making it better starting with tomorrow's patch!

Super challenging and fun to play! Controller support also works great

Pretty creative idea, seeing this fully fleshed out would be amazing

Pretty fun, my only real problem is that there's not much feedback when you take damage, so before I knew it, I'm pretty sure I died to my own bombs.

Fantastic game! The artstyle is really good, and the music is nice, too. The game seems to make a really loud sound whenever a night ends, though, and the game gets laggy after a few days, but those could be problems with my browser. Great job!