You can change the controls in the settings
WaddleDev
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Really cool and unique idea. Not sure if I'm just bad at it, but I feel like there's a lot of situations where you'll just kinda get hit regardless of what you do after you see the attack, so I would maybe recommend a "speed-up button" or a way to reverse. Sorry if either of those already exist and I'm just stupid lol. There's also obviously the problem where holding W or S for too long starts breaking the path and lagging the game, but good job overall!
Wonderful game, great sense of progression and good boss design! My only complaints are that the 2nd bosses' crabs can be a bit overwhelming without a laser, and the final boss's laser is unavoidable sometimes if you're near the top of the arena, but that one can be avoided by watching the sword's buildup and preparing. Amazing work!
Great game, and the visuals are incredibly impressive! I would personally make the enemy bullets a little slower and do more damage, since there are some attacks that are near impossible to dodge, and the bullets just don't do enough damage to be super threatening on their own, especially with the frequent healing items. These are just my personal gripes as a Bullet Hell fan though, if that's the balancing you're going for, go for it! Great job!
I like how unique the healing system is, and the boss design is pretty good! The control scheme is a little awkward for me, and it's hard for me to attack and dash at the same time. I wish that there was more feedback when attacking a boss instead of them just flashing white briefly. Good job overall!
I absolutely adore this game, it is near-flawless. Sprites, music, boss design, character design, gameplay, it's so good! It feels like a love letter to Kirby and Sega games, the sound effects and music honestly reminded me of some Game Gear games. The combat is smooth and satisfying, and the game is incredibly challenging, but also incredibly fair at the same time. My only, and I mean only complaint is that the final bosses homing projectile is a little funky, sometimes hitting me when it's already faded away, but I simply changed my playstyle to stay as far away from that projectile as possible.
Please expand this into a full game, I would pay good money for it 10/10
Really fun game, and out of the games that use a revolver mechanic this Jam, this has been the most creative I've played thus far. I feel like my main issue with this game is the boss speed and spacing of the bullets. I was able to beat the final boss, but I doubt a lot of people would take the time to learn this game's feel during the Jam to get there. Not an issue for the game itself though, I appreciated the challenge! Also I was able to shred the final boss's HP after reaching the Burst State then parrying his bullets while shooting. Great job overall!