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WaddleDev

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A member registered Sep 15, 2023 · View creator page →

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You can change the controls in the settings

10/10 Dedede bounces around the room

Thanks! You can change the controls in the settings

Really cool and unique idea. Not sure if I'm just bad at it, but I feel like there's a lot of situations where you'll just kinda get hit regardless of what you do after you see the attack, so I would maybe recommend a "speed-up button" or a way to reverse. Sorry if either of those already exist and I'm just stupid lol. There's also obviously the problem where holding W or S for too long starts breaking the path and lagging the game, but good job overall!

Fun game, and really good use of the theme! I wish the bosses could use some more indicators before they attack, but great job overall!

Fun game, love the way it looks and plays. I feel like the player's hitbox could be shrunk a little, but great job overall!

Great game! Loved the art and the way the game controls, and having multiple game styles within a Game Jam game is kinda crazy. Great job!

Simple and fun! A little hard to control with the mouse, but I got the hand of it after a big. Good job!

Super creative and executed great! Customizing is fun, and you could easily do different runs of this game with different playstyles. Amazing job!

I like the idea, and it would be cool to see this expanded upon. I think the boss has a little too much health, and I feel like the debuffs are way worse than the buffs do good, so it's not really worth it spinning the wheel too much. Good job overall!

Fun game, although maybe a little unclear about the specifics of the game. For example, it says "stay in the wheel", but not exactly sure why. I might've just not read something, though. It's also not too hard just to tank everything with the sword. Great game overall though, good job!

Love the artstyle!

Super fun and unique with good boss design! I like how there is a good tutorial, and the way an hourglass in used to indicate when the boss is vulnerable. Great job!

Fun game and looks great! There are some balancing issues though, there's really not much stopping you from just destroying the bosses with melee, and the ranged attacks either don't do good damage, don't have good range, or take too long to charge to be viable. Good game overall though!

Cool game, sprites are great and the gameplay is super unique! It's fun trying to find the best positions to launch the ball at to get combos

I like the art style, reminds me of the good ol' Flash Game days. Could use more indicators on the bosses, though

Fun game, my only complaint would be that you could probably have more chances to attack the boss, since a lot of the fight feels like a waiting game. Good job!

Wonderful game, great sense of progression and good boss design! My only complaints are that the 2nd bosses' crabs can be a bit overwhelming without a laser, and the final boss's laser is unavoidable sometimes if you're near the top of the arena, but that one can be avoided by watching the sword's buildup and preparing. Amazing work!

I love the way this game looks and controls, super smooth! Also pretty ambitious for a Game Jam game, this would be interesting to see as a full game

I like the concept, but insta-killing the player and having to spin the wheel every time until you get used to the attacks is a little rough. Good job overall though!

Super creative idea, I like how you also spin the wheel for the bosses' attacks too!

The pixel art is great, and the grappling mechanic works well! There's an issue though where if you fire your weapon at an upward angle, the bullet gets destroyed instantly. Also I don't think pausing works. Good job overall!

Great game, and the visuals are incredibly impressive! I would personally make the enemy bullets a little slower and do more damage, since there are some attacks that are near impossible to dodge, and the bullets just don't do enough damage to be super threatening on their own, especially with the frequent healing items. These are just my personal gripes as a Bullet Hell fan though, if that's the balancing you're going for, go for it! Great job!

I really like the way the game looks and feels to play. Super interesting health system for both you and the bosses, and I would love to see this concept expanded upon in a full game!

A little challenging for how limited the player's movement is, but overall I think the game is fun. Good job!

Feels great to play, and I really enjoy the art. The boss fight could use a little more variety in it's design, since you can rotate around the boss and dodge every bullet. This is a great foundation, though!

Love the style and overall vibe!

Creative use of the theme, but a little unclear on how to play. I eventually found out and won, but I will say that some attacks are way harder to avoid than others, but I had a good time overall. Good job!

Super creative how you're mainly dodging your own attacks, I would love to see this concept fleshed out in a full game

The boss design is good, and I like throwing and teleporting to the sword to avoid attacks! Unless I'm doing something wrong, the bosses seem pretty spongey, but I had fun. Good job!

I love the concept and designs, it would be cool seeing this expanded into a full game!

Fun time with smooth controls! A little buggy and a little unbalanced, but overall had a good time. Great job!

I like how unique the healing system is, and the boss design is pretty good! The control scheme is a little awkward for me, and it's hard for me to attack and dash at the same time. I wish that there was more feedback when attacking a boss instead of them just flashing white briefly. Good job overall!

Super fun and challenging, and the control scheme felt clean! Landing parries is super satisfying, and the boss design was quite good. Great job!

Creative and funny, and the level of customization when it comes to the player's stats is pretty fun to experiment with! With some better boss design, this could become something really special. 

Amazing game, love it. I love how you get new abilities after every boss, that's incredibly satisfying, especially for a Game Jam game. Only complaints I have are nitpicks that aren't really worth mentioning. Can't wait to play more of this game!

I absolutely adore this game, it is near-flawless. Sprites, music, boss design, character design, gameplay, it's so good! It feels like a love letter to Kirby and Sega games, the sound effects and music honestly reminded me of some Game Gear games. The combat is smooth and satisfying, and the game is incredibly challenging, but also incredibly fair at the same time. My only, and I mean only complaint is that the final bosses homing projectile is a little funky, sometimes hitting me when it's already faded away, but I simply changed my playstyle to stay as far away from that projectile as possible.

Please expand this into a full game, I would pay good money for it 10/10

Pretty fun and cute game. At first I didn't like how the bosses are too similar to each other, but I like how each one adds a new stacking gimmick to the fights, making them harder without getting too complicated. Great job!

Really fun game, and out of the games that use a revolver mechanic this Jam, this has been the most creative I've played thus far. I feel like my main issue with this game is the boss speed and spacing of the bullets. I was able to beat the final boss, but I doubt a lot of people would take the time to learn this game's feel during the Jam to get there. Not an issue for the game itself though, I appreciated the challenge! Also I was able to shred the final boss's HP after reaching the Burst State then parrying his bullets while shooting. Great job overall!

Super creative, I love having to rotate the the room to damage the bosses with the environment! The models and artstyle look great, but I feel like bosses are pretty exploitable, and can be defeated rather quickly, especially the first and second bosses.