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(+1)

Hey, it's a great game, but I thought the controls a bit weird. It doesn't seem super snappy, and jump+dash+jump+dash feels like too many sequence controls for moving around.


Are you still working on it?

Hi, thank you for the feedback!
Yes, we are still working on it. You can join our Discord to talk with us directly (or use this platform, of course).

Could you describe in more detail what bothers you about the movement? I’d like to understand better how to improve this "snappiness," lol.

As for the Jump, Dash, Jump, Dash sequence, it offers an interesting range of options. In this alpha version, we don’t give the player much room to experiment, but we will fix that when the game demo is released. I believe that with mastery of the mechanics, the game will feel less frustrating and more strategic.

Sure, when I click to move it seems like it takes a fraction of a second for the character start moving. This becomes more apparent when the player moves horizontally for some time and let go the button, because players can see the character moving for a brief time without any button pressed.

I'm playing with a keyboard, so it's a bit weird, it should stop immediately after I release the button. Same thing for the dash, it looks like there's a small delay. 

Maybe it's related to the animation or you're adding up the input and reducing it in multiple frames instead of setting it to zero.