Wow, this game is great, and definitely stands out! I had a lot of fun with the mechanics, it's refreshing to see a different take on bossfights other than shooting them to death. Usually, I would find mechanics like "break the weakpoints to defeat the boss" quite annoying, but in this case, making it the main game focus and combining it with the other mechanics like having no actual life made for a great combo! The bosses almost play like a ring match, where if you're out, you lose, so the projectiles make sense to have a lot of knockback and be chained. At the sarcophagus, I couldn't count the times I died because i got chain-hit by a long streak of projectiles, but the dash makes so this isn't so annoying as you almost always have a chance to escape (if timed right).
The controls were smooth and banishing the bosses felt hard but fair, as you need to time your prayers correctly but still have many movement options in case of emergency.
The art was very good, and the animations were fluid and very nicely done.
Some suggestions I would have:
- I didn't quite get what each rune does for the boss: does it make the arena smaller, or does it add more attacks? I didn't receive any feedback from the game about it so I just continued doing them in random order. Maybe it's me who didn't pay attention, but if not, knowing what they do would definitely increase the strategy factor!
- The character sometimes is easy to miss between all the bullet hell and light effects. I would've liked if, in some way, it was highlighted a bit better (even while not praying).
Overall a great game! I don't know if you plan on continuing this, but if you do, you have a great starting point!