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A jam submission

HellixView game page

Our submission for the 2025 Boss Rush Game Jam
Submitted by bentonlane, Amalia.Russell, puddlehop, ikouy, Morgan Smith, EENAHH — 19 hours, 3 minutes before the deadline
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Hellix's itch.io page

Game's Take on the Theme
We made a bullet hell about summoning circles that are constantly spinning!

Did your team make the majority of the art and music during the jam?
Yes.

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Comments

Viewing comments 30 to 11 of 30 · Next page · Last page
Submitted(+1)

really nice aesthetic! Loved the graphics and the music! really fun to pal and liked the character and boss designs! Really well made game! 

(P.S. If you're willing to I'd love it if you played and gave some feedback to my game! It's my first ever game jam and I'd love to see where I can improve!)

Submitted(+1)

I love the music! The gameplay is pretty unique!

Submitted(+1)

Very nice ambient, obscure and cool, I like it a lot, the mechanics are fine too, the art style is great! I rate graphics, fun, control and mechanics really well made, also, if you have some time, please, rate my game too, thanks!!!!

Submitted(+1)

I loved the art style. The overall game play was really fun. I loved playing your game. Great Job.

Submitted(+1)

Really cool

(+1)

Excellent game, and a really cool atmosphere. The boss fights were very engaging, deep, and challenging, the art style is cool and gives the game a unique look which I enjoy a lot. The music is cool and all together, a very well put-together and engaging game for those who enjoy a game with a challenge.

Submitted(+1)

Really cool dark setting, great job

Submitted(+1)

The visual art seemed really good ! The light effects are awesome, and the way the cameras are used to show the bosses and the environment is really great. Also, the fact that the bosses had a small introduction before the fight was really cool, great work.

The esoteric concept with the transmutation circles? (I'm not sure if that's how it's called?) was very interesting.

The second boss was quite hard to beat, in fact, I was trying for several minutes xD I even took a screenshot when I finally beat it xD have a good day!



Developer(+2)

Thanks so much for playing, and congrats! :D

Submitted(+1)

Cool fire and lightning effects!  the 2nd and 3rd boss were zoomed out a TINY bit more than needed.

Submitted(+1)

Beautiful looking game, i wish the mechanics were more in depth though

Submitted(+1)

it's quite a nice game! i like the art and the idea!

the diffculty curve is a little bit too much from the tutorial boss and the first boss

and when the camera shakes the tiles seems to show gaps (it's a common unity problem lol)

and the tutorial text should be always shown so you don't have to move close to them to see what it says

overall unique game!

Submitted(+2)

Wow, this game is great, and definitely stands out! I had a lot of fun with the mechanics, it's refreshing to see a different take on bossfights other than shooting them to death. Usually, I would find mechanics like "break the weakpoints to defeat the boss" quite annoying, but in this case, making it the main game focus and combining it with the other mechanics like having no actual life made for a great combo! The bosses almost play like a ring match, where if you're out, you lose, so the projectiles make sense to have a lot of knockback and be chained. At the sarcophagus, I couldn't count the times I died because i got chain-hit by a long streak of projectiles, but the dash makes so this isn't so annoying as you almost always have a chance to escape (if timed right).

The controls were smooth and banishing the bosses felt hard but fair, as you need to time your prayers correctly but still have many movement options in case of emergency.

The art was very good, and the animations were fluid and very nicely done.

Some suggestions I would have:

- I didn't quite get what each rune does for the boss: does it make the arena smaller, or does it add more attacks? I didn't receive any feedback from the game about it so I just continued doing them in random order. Maybe it's me who didn't pay attention, but if not, knowing what they do would definitely increase the strategy factor!

- The character sometimes is easy to miss between all the bullet hell and light effects. I would've liked if, in some way, it was highlighted a bit better (even while not praying).

Overall a great game! I don't know if you plan on continuing this, but if you do, you have a great starting point!

Developer(+2)

Thanks for dropping in! I'll take your suggestions to heart, many thanks for begin so thorough <3

Submitted(+2)

I miserably failed 10 times in a row against the 2nd boss, and had to rewatch the intro each time, which was very frustrating :(

The artstyle and atmosphere are extremely good !

And the gameplay is innovative,  great Job !

Submitted(+1)

Woah! Very cool atmosphere!

I very much enjoyed all the visual effects in this game like the cathedral window lighting and how the darkness closes in. At first I didn't realize that the arena got smaller and I tried to go for the inner runes on the third boss first which left the outer runes completely inaccessible.  Overall, I think this game has great character but the boss difficulty needs to be adjusted.

(2 edits) (+1)

Strong showing. The gameplay loop is simple and fun. My only feedback would be that the runes that have/haven't been prayed upon are sometimes difficult to distinguish. Maybe a more pronounced glowing effect from the runes not yet prayed upon would've clarified it for me, but once I knew what to look for, it wasn't really a huge issue.

I also experienced some weird issues with the charge up times for praying. I don't know if they were tied to a specific mechanic like dashing or even the frame rate or something, but the amount of time it took to charge a prayer varied dramatically and while that can work for sure, I had no idea why it was taking longer in certain instances.

The art style is cool, but the unique characters often felt at odds from the arena in which they were placed. I feel like the arenas didn't really adapt to the styles of the bosses we were fighting. Just my impression after playing it a couple of times though.

Dope music, dope sound design, and all around a really enjoyable experience. Excited to see what you all come up with next.

Submitted(+1)

Pretty good! A couple things:

- The dash should let you go through the projectiles, as dashing into them will send you directly into the darkness

- There needs to be more visual clues as to both where you are and which runes that have been purified. I had trouble remembering which ones I'd already cleared.

- On the second boss, I felt way too zoomed out to see myself properly.

Neat interpretation of the theme and I like that the darkness closes in! Well done.

Submitted(+1)

The theme was well interpreted, and the visuals are pretty well done! For the bosses, I would have liked more epic music. Also, I couldn't manage to beat Boss 3 haha, it feels impossible at the end. Great job tho!
Feel free to come, test our game and give us your feedback!

Submitted(+2)

I had a diffcult time to see anything, game a bit too obscure, also it works too laggy on the web vertion and animations don't help witht that, I really liked the concept tho.

Submitted(+2)

Really cool game, cool art, good music. I got the hang of it really quick you did a great job of making it intuitive.

Developer(+1)

Thanks so much! The music is some of my favorite I've made for games. I played your submission as well, really cool boss multi-phase boss-designs and a great take on the theme!

Submitted(+2)

More spiritual sounds would be better and I got perished three times before I understand I need to pray during tutorial :-) But I like the idea and it seems like a unique mechanic that deserves to be invested more.

Developer(+1)

I appreciate the feedback on the sound design; I agree that more stylized effects would mesh better with the art style. But I'm glad you see the vision :)

Viewing comments 30 to 11 of 30 · Next page · Last page