The sound seems to be an html5 bug with my game framework, but it wasn’t happening earlier in development. It just magically appeared in the last 6 hours and i wasn’t able to find out how it works in that time. The attribute caps did go through a lot of different variants but if your attributes were too high or too low, the game’s scaling would break or the game would break (whichever happens first). I remember having “crouch scale” as one of the attributes and being too small with a small crouch scale would be able to make you clip through the map, it was pretty silly