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(+1)

Most of the main menu/settings bugs are due to buttons being able to be pressed multiple times. These will be fixed pretty soon!

I'm also planning on adding a bunch of features to make each run more "skill based", although the game is supposed to be luck based just like its inspirations: Balatro and Luck be a landlord.

I hate webgl... it always causes issues! The loading times take so long because I need to precompile shaders to avoid stutters later in the game when a new particle is loaded for the first time. My solution isn't perfect because it causes a long freeze at the start, but it's a lot better on the desktop builds.

Thanks for playing!