The proof of concept is nice, I think this game will benefit a lot from being top down and controlling the boat's speed manually, I really like the idea and the art style is nice too.
Overall good job!
Viewing post in RubberDuckyBoatBattle jam comments
This is something that we've heard a lot that we've taken to heart. We intentionally chose the rail shooter perspective to limit scope due to the time restraints. We just didn't feel we could realistically do a 3D game with that level of control within four weeks.
That being said, we're actively working on producing that control as a second iteration right now!