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The proof of concept is nice, I think this game will benefit a lot from being top down and controlling the boat's speed manually, I really like the idea and the art style is nice too.
Overall good job!

(+1)

This is something that we've heard a lot that we've taken to heart. We intentionally chose the rail shooter perspective to limit scope due to the time restraints. We just didn't feel we could realistically do a 3D game with that level of control within four weeks.

That being said, we're actively working on producing that control as a second iteration right now!