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Thanks for playing :)

Yea the bitcrushed sound effects were intentional. Were they too loud or were they just unpleasant to hear? And also im aware about the whole thing about some of the records getting stuck upon throwing them. I have genuinely zero idea how to fix it ;_;

Maybe change disks collisions from block to overlap. Idk how godot works, but in ue4 and unity you could do that.

Also, could you please rate me back?

I'll see if I can try to mess with that when i update it, thanks for the suggestion :)

and yea I'll try your game right now i forgot, sorry