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(+1)

There was genuinely a discussion about having to kick an object onto a pressure plate in the first room (set up so it might happen by accident) and reward the player for it! We didn’t manage to make it in.

The puzzles can’t be too complicated though since that would increase player downtime. They would have to be the kind of thing you could pull off in the middle of the fight - which is why objects should deal damage if you hit enemies with them.