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Martial Instrument's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/12R_2_XZ-u5aipYQ-ddVfBQ9JmScDTBAYRKWNkqOHO90/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Martial Instrument is a game prototype built for the Pirate Game Jam 16. You are a martial artist and you beat up other martial artists. There was going to be a plot about a jealousy, a bounty, betrayal, and revenge - Nobody ever leaves a powerful person alone - but there were time limitations.
Controls:
W/A/S/D - Move
SHIFT - Dash
LMB - Punch
RMB - Kick
Dashes, Punches, and Kicks, will vary depending on if and how you are attacking.
Please explain how your game fits the theme:
We're aware there's no player damage or fail condition for the game presently. Qi will still give points but the bar isn't triggerable.
Is there anything you'd like the judges to pay particular attention to?
Heytomato would love to have feedback on their sounds.
Seek is fine with general feedback.
Artock would like people to make note of any moments that resemble "I'm happy I can actually do this" or "I wish I could have done that in this situation" or any elements that disrupt the level-to-level flow of the game and take players out of the action.
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Comments
Cool game! I like being able to push the props around, could be cool to have some kind of puzzles that use that mechanic.
There was genuinely a discussion about having to kick an object onto a pressure plate in the first room (set up so it might happen by accident) and reward the player for it! We didn’t manage to make it in.
The puzzles can’t be too complicated though since that would increase player downtime. They would have to be the kind of thing you could pull off in the middle of the fight - which is why objects should deal damage if you hit enemies with them.