( THIS REVIEW HAS SPOILERS )
Loved this one. I managed to beat it using the bow. That final cutscene with the painter was pretty cool lol
First off, the art is amazing. I loved the overall visual style. The sound effects were nice, although I feel like the music didn't really stand out all that much. I think all the bosses definitely looked very cool, although I have some issues in that regard which I'll get to
Now the concept itself is amazing. I love how you HAVE to stay within the circle, else you'll take damage. Although I kinda feel like the bosses shouldn't perform an attack until the circle finished spinning. ( It felt a little unfair when the minotaur kept attacking me while the circle was still spinning, or this might just be a skill issue lol ). I also do like how the circle is randomised, but that caused some other problems as well
Sometimes if the boss was close enough to the sides or corners of the arena, the sections of the circle of the boss which are empty would sometimes be unreachable since they were behind the walls. That ended up being pretty annoying since it felt more like I got screwed over by randomness. I think before a boss does the spin attack, it should move to a position ( probably close by ) where the player would be able to atleast try to get to whichever section of the circle they'd like to ( Let it be an empty segment, or a segment for an attack )
While not really a complaint since I think what's here is great, I do wish some sections of the circle gave you some sort of powerup ( If they do, then I take this back. I probably just didn't notice )
As I said before, I think the character designs for the bosses are great. That said, I think their attack animations were a little too quick and could've used a little more anticipation to them. There were a decent number of times where I couldn't really tell what a boss was doing, or what attack they were about to do. I guess this was also because some of their animations felt a little too similar. I think the boss I had the most trouble with was the minotaur. Primarily because there seemed to be a red tint around the entire level which kinda made a lot of the minotaurs attacks blend into the environment. ( Especially the attack where it stomps and sends lots of aoe attacks all over the arena and at you ). I think the final ghost boss is very hectic and chaotic to the point that I almost couldn't tell what was happening, but it's the final boss and it was a cool spectacle none the less.
I thought the weapons were cool, but the longbow to me felt the most interesting. Especially since the special attack does damage based on distance ( correct me if I'm wrong ). I actually tried to get away from the boss as much as I could, but then try and get in close to ensure that I don't get damaged from being outside the spin attack. I didn't really find either the sword or stick that interesting since they felt the same more or less, but also because I ended up taking damage just by being close to some bosses ( tbh, probably just a skill issue, but I didn't really see some of those attacks ).
All in all, while I have some issues with the game, it doesn't take away from the fact that it was a very good execution on a cool concept. Props to you on making an awesome game