Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I actually did attempt to do it in HTML, and while an audio player did show up, the audio file didn't load and it wouldn't play. I don't think it's due to an invalid source path or anything. The MD file is in the same directory as an audio folder,  and the file I'm trying to access is in said audio folder. The path I'm giving is "/audio/audiotest.wav". I've also tried it in OGG.

Could you confirm that using HTML for audio players works for you?

Could you confirm that using HTML for audio players works for you?

It does, yes, but (since deepdwn isn’t reprocessing that HTML for the most part) only absolute paths to the audio file work currently.

That can probably be improved though

(4 edits)

I'm a little unsure what you mean by absolute path. I expected that you meant something like:

<audio controls> 
    <source type="audio/ogg" src="file:///C:/Users/MyName/Music/unfinished.ogg" /> 
</audio>

but after trying that out as well as a few other things the audio player still just showed up as unplayable

Did you mean to format it some other way?

(+1)

Sorry about that!

Yes, that’s the format I was suggesting, but I see that it’s not working in all environments. I don’t have a solution for you this minute. I’m hoping I can improve that handling in a later version.

That's fine, it'd be nice to see it improved later on. Thank you for your time!