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(+1)

Neat game, but keyboard controls felt a little iffy. Felt like it needed three hands, what with attacks on the opposite side of the keyboard compared to movement. Perhaps the intention was using thumb for jump and attack? That's all that makes sense to me. Lowey said left click would make more sense for attack and I'm inclined to agree. Like the aesthetics a lot and having HP wind down over time is also cool, though healing seemed quite strong. Solid entry!

Thanks for playing our game. As for the keyboard controls, as multimedia designers, we wanted to create a challenge that goes beyond the screen and challenges the player through real-life interaction with the interface.