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Ah yes, eldritch sheeps. Absolutely love the character design behind that second boss. Nightmare fuel in the most dopey way

The overall scale was definitely cool. The art style just works by being the most dopey shit ever (  one might even call it dope  ). Also love the presentation behind the cutscenes and the voice acting.

While I do like the scale of the game, I do think the bullet patterns suffered as a result since all of them felt pretty similiar in general. Even with the limitation of being attached to the bomb, there wasn't much I needed to do to dodge the patterns. They definitely made for a great spectacle, but as soon as the bullets got closer, that spectacle kinda became a little less threatening.

What did in fact remain threatening was the attack that would cause damage to the nuke. I think the timing for the second boss was pretty consistent. Whereas I think it could've been a little more consistent for the first boss. I think my biggest hurdle at first was realising that the health bar at the bottom was for me and that the one on the left was for the boss. I didn't even notice the health bar on the left until I died a few times.

I do feel like the bosses are a little too tanky in terms of health, but at the very least, they definitely work with the overall vibe of the game when it comes to fighting gods. That said, I was able to beat the final boss by just circle strafing around it in a single direction. The lasers weren't really that threatening either.

Despite any issues I had, the game still managed to both creep me out a little, but also make me laugh. Definitely a pretty solid entry all things considered