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A jam submission

NukefallView game page

A biblically accurate sheep story
Submitted by Quentin Delvallet (@QDelvallet) — 4 days, 10 hours before the deadline
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Nukefall's itch.io page

Game's Take on the Theme
The game meets the theme by having to spin around the nuke because you are attached to it. There's also implementation on how the bosses revolves around you to move and more variations in the late game. It is 360° action so you also have to spin on yourself to see danger all around.

Did your team make the majority of the art and music during the jam?
All art was made during the jam, musics are free-to-use assets

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Comments

Viewing comments 22 to 3 of 22 · Next page · Last page
Submitted

Really crazy experience, its so awesome you made all this in a real short time, I dont even know how you achieved a fraction of this, really impressive, inmersive and crazy action experience, I love it!!! so well made, I rate graphics, control, fun and music the most, but all is great!!! also, if you have some time, please, rate my game too, thanks!!!!

Submitted(+1)

This game was WILD, there's honestly so much to talk about here. The tutorial was neat to have, the bullet patterns of the bosses were super unique, and I definitely wasn't expecting a narrated cutscene! I will say though that the bosses felt a bit too tanky and the movement of the character isn't the greatest. Additionally, the last boss in general felt REALLY hard on my eyes with all of the flashing and effects. Aside from all of that though, I'm super glad I was able to check this game out, I can see it being a potential VR game!

Submitted(+1)

Super impressive game. The story and voice acting are really well done. Fighting bosses while free-falling feels epic. The boss designs are funny and interesting. Could use some polish, but it’s awesome as is. Well done!

Submitted(+1)

looks great, and played greatly
better than my game 12/10

Submitted(+1)

This game looks great and feels really nice to play, but I wish there was just a little bit more of skill expression in the gameplay, all of the bosses were just "hold left mouse and dodge until the boss dies", still, I had a lot of fun playing :)

Submitted(+1)

A great game

Submitted (1 edit) (+1)

I really liked this one, definetly one of the more unique games I've played so far! I was initially worried that the flying mech controls might feel awkward, but they were surprisingly intuitive and fun to use. That said, I think the movement would have felt even better if the string attaching you to the nuke didn’t have collisions. Removing them would likely give the player more freedom while still maintaining the core idea that you can’t stray too far since you’re attached to it.

I loved the sense of humor and overall epicness, especially during the final boss fight, spinning around it caught me off guard in a good way! However, I feel like all the bosses might have a little too much health; some fights got a bit tedious at times. Another small nitpick: it might be helpful to have an additional visual cue beyond just the "Warning" text in the HUD when a boss is about to perform a strong attack. For example, in the case of the first boss, maybe making their arm blink during the windup?

Overall, a really solid entry, great job!

Submitted(+1)

Ah yes, eldritch sheeps. Absolutely love the character design behind that second boss. Nightmare fuel in the most dopey way

The overall scale was definitely cool. The art style just works by being the most dopey shit ever (  one might even call it dope  ). Also love the presentation behind the cutscenes and the voice acting.

While I do like the scale of the game, I do think the bullet patterns suffered as a result since all of them felt pretty similiar in general. Even with the limitation of being attached to the bomb, there wasn't much I needed to do to dodge the patterns. They definitely made for a great spectacle, but as soon as the bullets got closer, that spectacle kinda became a little less threatening.

What did in fact remain threatening was the attack that would cause damage to the nuke. I think the timing for the second boss was pretty consistent. Whereas I think it could've been a little more consistent for the first boss. I think my biggest hurdle at first was realising that the health bar at the bottom was for me and that the one on the left was for the boss. I didn't even notice the health bar on the left until I died a few times.

I do feel like the bosses are a little too tanky in terms of health, but at the very least, they definitely work with the overall vibe of the game when it comes to fighting gods. That said, I was able to beat the final boss by just circle strafing around it in a single direction. The lasers weren't really that threatening either.

Despite any issues I had, the game still managed to both creep me out a little, but also make me laugh. Definitely a pretty solid entry all things considered

Submitted(+1)

A really great game, the combat is nice, movement is smooth and attacks are fair, The only thing I'd say is bosses have too much hp but maybe that makes sense lore wise, Banger music as well. Amazing job overall!

Submitted(+1)

Honestly this was an absolute banger from top to finish, the idea of locking you into the nuke and being forced to manage how you move before you tie yourself around it and can no longer move is a great way to force the player to think their movement carefully. This is especially the case with the second boss since his jumping and the bullets his shoots out force you to keep moving around the nuke to avoid them. 

Its a really well thought out game, and the movement feels smooth, the momentum is just right honestly one of the best takes of spin I have seen in the Jam. Since its not something that you can remove or mask as another mechanic without losing the cohesion or idea of spin. Its interwoven into the game. Plus I am a sucker for armored core like games.

11/10 would love to fight biblically accurate sheeps again!

Petition to name the mech we pilot A.D.A.M

Submitted(+1)

The gameplay controls were pretty slick and the simple sheep faces with the really smooth 3D movement made them quite uncanny.  This really helped make the sheep feel a lot more dangerous and unknown from a narrative standpoint!

While I found that the while the limited wrap around the nuke is some pretty neat tech, I think it made movement slightly more tedious since there is already movement in all axes.  I also found that the bosses were slightly on the bullet-sponge side and would probably benefit from a reduction in health.  And during the last boss, the bullets flashing as a reaction from the bullet hits can be hard on the eyes.  Overall, I think this game was pretty cool and had me well immersed as a pilot going on what felt like a suicide mission to save the world!

Submitted(+1)

Loved the gameplay the choice of music was superb and overall this was an amazing experience! I especially enjoyed the somewhat comical aspects of the game. (despite this being a very serious matter). Thankyou for making this game!

Submitted(+1)

Oh my sheep! This game is addictive. Since it gives me some Evangelion vibes, I couldn't help myself but replay the game three times xD The art and game feel are so well done... I did experience some FPS drops, but it didn't affect the gameplay too much (I’m using an Acer Nitro 5, btw). You did great work. GG! ❤

Submitted(+1)

The visual scope is so impressive. I feel one step closer toward ready for when the sheep finally come.

Submitted(+1)

Biblically Accurate Sheep is back, beware

Developer(+1)

Back to kick some milk and drink some ass


And it's out of milk

Submitted(+1)

Good job, Quentin Darantino xd. We will look forward for you to win. 

Submitted (1 edit) (+1)

Wow, I saw your submission on the discord and I knew that I needed to play it. And as I thought, this was extremely sick man, it made me feel like I was inside a Hollywood blockbuster some way, but fighting against crazy sheep gods lol. I really loved the story and sheep lore and about gameplay, it also felt great and really fun! The only suggestions that I could give are that on the first boss fight, the slap attack was hard to see sometimes (even with the warning alert was a bit unpredictable), and also last boss has way too many visual effects going on, but that's just my opinion.

Submitted(+1)

love the story here :)

Submitted(+1)

This is the best game ever

Submitted(+1)

this game is SICK i really enjoyed it although,

the nuke spins while the tether point doesnt, & i found the flashing on the projectiles during the final boss to be a bit intense

Viewing comments 22 to 3 of 22 · Next page · Last page