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(+3)

The game has a very strong theme with the construction vibe, which gives it a really strong identity. It feels really retro in how rigidly it controls, and whether this is intentional or not, there's a fun mechanic here where the closer you are when you  attack the boss, the faster your next shot will reload. The way it seems to work is that you only get your next shot once your  previous one leaves the screen, so if you  stick to the boss and just mash shots you'll fire them out like crazy. Which I found to actually be a really fun way to play the game whether it be an exploit or an intended mechanic

(+1)

The closer you are the quicker you hit and shoot is an intentional mechanic! Thank you for your feedback!